Edited Apr 01, 2023:
Events data is kinda isolated from the game logic. That is why it is so frustrating to get those events that do not take into account the resources we have in the colony. The values are hardcoded in the XML file, and there's no checking mechanism against what we have. So is the repeating feature - only relying on the cooldown timer and DaysPassed trigger - there's no check done to see "yes, it is being promised, hold your horses! I'm waiting for metal.".
So if you get the event to promise that you'd build a school, there's nothing to prevent that event from occurring again even after the school has been built.
I was tweaking the modtool to see if the global resources could be set without messing up the colony, but am not successful yet.
I'm not sure what Devs have planned for Events in the coming months, though. I hope this feature is still being fleshed out.
In any case, if you're interested to use this mod, I have uploaded it to the Paradox Mods page.
-----------------------------------------
Initial tests back in Nov 2019
-----------------------------------------
Look at the topbar and the resources! They overflowed the Stockpile!
Mod updated. Rebuild with modtool for patch 1.25
Events data is kinda isolated from the game logic. That is why it is so frustrating to get those events that do not take into account the resources we have in the colony. The values are hardcoded in the XML file, and there's no checking mechanism against what we have. So is the repeating feature - only relying on the cooldown timer and DaysPassed trigger - there's no check done to see "yes, it is being promised, hold your horses! I'm waiting for metal.".
So if you get the event to promise that you'd build a school, there's nothing to prevent that event from occurring again even after the school has been built.
I was tweaking the modtool to see if the global resources could be set without messing up the colony, but am not successful yet.
I'm not sure what Devs have planned for Events in the coming months, though. I hope this feature is still being fleshed out.
In any case, if you're interested to use this mod, I have uploaded it to the Paradox Mods page.
-----------------------------------------
Initial tests back in Nov 2019
-----------------------------------------
Look at the topbar and the resources! They overflowed the Stockpile!


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