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ellacharmed

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Feb 10, 2015
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Edited Apr 01, 2023:
Mod updated. Rebuild with modtool for patch 1.25

Events data is kinda isolated from the game logic. That is why it is so frustrating to get those events that do not take into account the resources we have in the colony. The values are hardcoded in the XML file, and there's no checking mechanism against what we have. So is the repeating feature - only relying on the cooldown timer and DaysPassed trigger - there's no check done to see "yes, it is being promised, hold your horses! I'm waiting for metal.".
So if you get the event to promise that you'd build a school, there's nothing to prevent that event from occurring again even after the school has been built.

I was tweaking the modtool to see if the global resources could be set without messing up the colony, but am not successful yet.

I'm not sure what Devs have planned for Events in the coming months, though. I hope this feature is still being fleshed out.

In any case, if you're interested to use this mod, I have uploaded it to the Paradox Mods page.

-----------------------------------------
Initial tests back in Nov 2019
-----------------------------------------
Look at the topbar and the resources! They overflowed the Stockpile! :D
sta-event dialog.png
sta-event result.jpg
 
Last edited:
Is that your unlimited production mod and on day 3 no less!! I just send the team around to help store some of those resources over in my Colony.. :)
 
Has Events XML structure changed in some manner? I keep getting this ARG_NOT_FOUND whenever my Windfall event mod fires up.

I'd have to compare against the Wiki. But the event wiki page has no updates following Update 8, so I thought there's no significant changes, even though the Patch Notes does show the "event" keyword occurring in 4 separate instances. But those notes does not really indicate if the Events algorithm had some substantive changes to affect the XML. At least I can't infer any, without the benefit of the Wiki page. Help, please!
event_ARG NOT FOUND.jpg
 
Hello, the structure hasn't changed in Update 8, just a couple of new features have been added in. I'm going to update the Wiki at some point when I just have the time (sorry about that). Could you paste me the event XML as a private message and I'll take a quick look?
 
Windfall Event did not show up until Day 28. I was lucky because the Event locks up and I had to escape to exit it. Of course, the game will not save with an active event so on Day 31 I quit the game and removed the mod from my game.