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lpslucasps

Second Lieutenant
29 Badges
Jul 9, 2016
114
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This mod adds new types of Subject Empires, policy trees that affect their taxation and/or subsidization, and a new mechanic of Diplomatic Missions.

FEATURES

Taxes and Subsidies
Two new policy trees that let you define your relationship with subjects: "Taxation of Subjects" and "Subsidization of Subjects"

Taxation of Subjects:
  • Don't Tax Anyone: no changes to Vassals or Protectorates
  • Tax Vassals: Vassals will become Tributary Vassals and give you 10% of their minerals and credits. They'll receive a -75 opinion modifier because of this.
  • Tax Protectorates: Protectorates will become Tributary Protectorates and give you 10% of their minerals and creditys. They'll receive a -50 opinion modifier because of this.
  • Tax All Subjects: All subjects, Vassals and Protectorates, will be taxed.

Subsidization of Subjectst:
  • No Subsidies: no changes to Vassals or Protectorates.
  • Subsidize Vassals: Vassals will get the "Overlord Subsidies" modifier, granting them a 5% bonus to minerals and credits, and a +100 opinion modifier. You will get a malus to minerals and credits while this policy is active that goes fro 5% to 15%, depending on the number of Vassals you have.
  • Subsidize Protectorates: Protectorates will get the "Overlord Subsidies" modifier, granting them a 25% research speed bonus to all technologies, and a +100 opinion modifier. You will get a -10% malus to all research outputs while this policy is active.
    • However, the subsidization of Protectorates can become a bonus. The scientific collaboration between your empire with its subjects will grant you +10 stored research of each type of science per Protectorate monthly. So, if you have enough Protectorates, you can end up with more science than before.
  • Subsidize All Subjects: Vassals and Protectorates will get the "Overlord Subsidies" modifier, and a +100 opinion modifier. Your research speed, minerals and energy credits will be decreased by 10% while this policy is active.

Diplomatic Missions
Provided you have the Xeno Supremacy tech, you will be able to use the Diplomatic Missions Edict. After activating it, you will receive a Diplomatic Ship after a week.

By sending the Diplomatic Ship to your Subjects' capitals, you can:

  • Negotiate the end of atrocities (slavery/purging)
  • Turn them into Marches, a special Subject Empire with a military focus
  • Exempt them from taxes

Each Subject Empire can receive only one diplomatic mission per year.

More diplomatic missions are in the works. If you have any suggestion or request, please comment!

Marches
Marches are a special kind of Subject Empire, with a military focus. They are not affected by our taxation policy, can colonize, can declare offensive wars* and have a large bonus to their military. With so many privilegies, they are also pretty loyal, with an extra +100 opinion modifier towards you.

(*note: you do not automatically join their offensive wars)

All marches receive:
  • +30% Navy Size
  • -20% Ship Upkeep
  • +20% Ship Reparation Speed
  • +10% Weapons Demange
  • +10% Ship Interestellar Speed

Marches can be used to create proxy wars. Just turn that ax-crazy fanatical militarist Vassal into a March and watch him destroy your neighbors. But beware: Marches can rapidly increase the Relative Power of Subjects, making all of your subjects hate you. And if a march ever revolt...

You can have at most 3 marches at a time (Fanatic Pacifist: -2, Pacifist: -1, Militarist: +1, Fanatic Militarist: +2). Only Vassals can be turned into Marches, and oly through a Diplomatic Mission.

PLANNED FEATURES
  • More Diplomatic Missions! I think this system has a lot of potential and can add a lot of fluff to the game.
  • Events!
  • Maybe more subject types? I don't have anything in mind, but am open to suggestions!

If you'd like to translate or have ideas for new features, please, Fork me on Github!

LIMITATIONS/KNOWN ISSUES
  • The AI is not able to use Diplomatic Missions. Unless there's some way to "teach" the AI how to properly use them, it won't change.
  • The AI is not able to create Marches. I do intend to resolve this as soon as possible. Stay tuned!
  • Empires vassalized after the policy change and protectorates that become vassals will take around 1 month to become Tributary Vassals. Think of this as the time your government needs to implement tax collection on gallactic levels.

CHANGELOG
  • 19/08/2016
    • Big update, bringing Diplomatic Missions and Marches to the scene.
  • 15/08/2016
    • Now Tributary Vassals and Tributary Protectorates have custom icons! They'll be properly shown on diplomatic and contact screens!
  • 10/08/2016
    • In the end, I had to overwrite the common\diplomatic_actions\00_actions.txt file after all. Any mod that modifies the same file may cause issues. The patches provided by the Unofficial Asimov Hotfix have already been implemented.
  • 08/08/2016
    • Monthly science from subsidization of Protectorates gone from +20/20/20 to +10/10/10 per Protectorate.

COMPATIBILITY

I had to modify the common\diplomatic_actions\00_actions.txt file. Any mod that modifies the same file may cause issues. The patches provided by the Unofficial Asimov Hotfix have already been implemented.

This mod should be compatible with games in progress.

Please, comment with suggestions and bug reports! Your feedback is greatly appreciated!
 
Last edited:
New update with some expressive balancing changes.

-The malus from subsidizing Vassals is now tiered with the number of Vassals an empire has.
•1 to 5 Vassals = -5% of credits and minerals
•6 to 10 Vassals = -10% of credits and minerals
•11 or more Vassals = -15% of credits and minerals

-The subsidization of Protectorates now reduces your research output, not your research speed. Besides this, you now get a monthly bonus of +20 of stored research of each type of science per Protectorate. Given enough Protectorates, you can overcome the malus from the policy.

-Policy description changes

-Changes in the inner working of events, to make them more "object oriented".

I'm very satisfied with the current policies and balance, specially the subsidies for Protectorates. With the monthly +20 science per Protectorate bonus, they become more than just a influence mine. Medium sized empires can make them "scientifically profitable" with about 5 of them, and larger empires will try to get as many as they can to overcome the penalty.

I'm still open to any balancing suggestions, but now I'll focus on the introduction of two new mechanics: diplomatic missions and puppet empires!
 
Small but awesome (at least for me) update!

Now Tributary Vassals and Tributary Protectorates have custom icons! They'll be properly shown on diplomatic and contact screens!

Before this update, Tributary Vassals and Tributary Protectorates would get blank icons on diplomatic and contact screens, or pick a random diplomatic icon. No more!
 
Really really enjoying the mod. Very well done.

For the first time ever in Stellaris I am establishing vassals and protectorates rather than wanton conquest.
 
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Reactions:
Big update incoming! Diplomatic Missions and Marches enter the scene!

Diplomatic Missions is a new mechanic that let's you deeper interactions with your subjects. Send your Diplomatic Ship (available through a Country Edict) to the capital of your desired subject to negotiate the end of atrocities, make demands, exempt them from taxes or turn them into Marches, a special military-focused subject type.

Marches can expand, colonize, declare offensive wars and receive a lot of military bonuses. They are very loyal - but if they ever revolt, be prepared to suffer!

Really really enjoying the mod. Very well done.

For the first time ever in Stellaris I am establishing vassals and protectorates rather than wanton conquest.
Thank you very much. I'm glad you enjoyed it!

Well done! This should be a part of the core game.
Thank you for your kind words!