Always found it sad that cultures in CKII were doing nothing beside a few spread gimmicks like raiding or blinding... So i decided to make my own bonuses! Each cultures get 5 "points" and picks from various bonuses, i can split them in halves (to have 2 little ones for the price of a bigger one) or take a negative one to add another positive.
The values are fairly small, 10% local tax, +20% more galleys... i try to aim for around 1-2 level of techs for them. There is probably balance issues and many non-historical bonuses as i used EU4 ideas for the first round. I plan to revise them slowly to be more historical. The bonuses are tied to either the characters, holdings or capital culture (can be more than 1).
Here's the current bonuses
And some screenshots.





Right now it's Vanilla, CK2+, Ibn Battuta's Legacy, HIP+without swmh and HIP+swmh ready. Vanilla is ready to play but for the others like CK2+, inside the zip file there is a folder and ".mod" file for each of them, simply drag those related to the mod you want in /Mod (where the zip is) and don't activate both the patched version and the original Cultural Bonus in the launcher, only one is needed.
A lot of the cultures are still based on EUIV and are not that accurate specially for this time period so I'll eventually change them some more. If anyone have any ideas for more historical bonus (alongside some malus, so few of them right now) for some cultures they are welcome to share.
Changelog
1.0
-Initial version.
1.01
-Fixed finnish reinforcement.
1.02
-Buffed retinue size from 5% to 20% per holding to match techs.
-Buffed siege bonuses from 10% to 20% to match techs.
1.03
-Fixed Hungarian and Persian brackets.
1.1
-Croatians have more trade income but lower tradevalue.
-Romans no longer have extra levy but get extra retinue.
-Germans lost their 4 general opinion bonus in exchange for 15%+15% Heavy infantry and Pikeman offence.
Testing some Serbians and Scots revolt changes. Their provinces all get +1% revolt but rulers and councilors of their cultures give -0.5% revolt. Councilors % don't stacks with each others, rulers stacks the further down the vassal chain. For example a independant count get -0.5%. A count under an independant duke get -1% while the duke get 0.5% and so on.
-Added HIP + EMF (non SWMH) version.
-CK2+ Sosso, Beja and Songhai bonus added.
1.2
-Visigoths: Added infantry power/prestige/culture opinion, but lowered tradepower/retinue/taxes.
-Dutchs: Lost their religion opinion/siege speed (Sappers weren't a thing) and got more ship/economic tech.
-Frisians: Got the same changes as Dutchs but also traded building time for trade income.
-Pecheneg/coman: Lost military tech and levy reinforcement, but gained culture tech and better clan opinion.
-Polish: Less culture/religion opinion, more units bonuses and replaced extra levy with extra retinue.
-HORSE: 100%+100% morale/def/off for light/heavy/archer cavalry, -50%+-50% m/d/o for all footmen units.
-Halved all tradevalue modifiers to be more in lines with the others in tech.
-Added SWMH version
1.3
-Added Ibn Battuta's Legacy version
-SWMH Yemeni and Hijazi added.
1.3.1
-Tamils: Replaced Prestige with Ships
-All Altaics: Nomads bonuses are now character-based and shows on the tooltip
-Halved EMF / SWMH retinue quantity bonuses due their buildings
1.3.2
-Overhaul of the Catalans, Occitans, Levantines,
-Small changes to the Frenchs, Englishs, Normans, Persians and Andalusians
-Testing extra supply limits for the Irishs, Ethiopians, Sogdians and Mandens for now. More planned for later.
1.3.3
-EMF update.
1.4
-Reaper's Due update.
-Gave diseases resistance to Lombards, Basques and Polishes while Aztecs get a weakness.
-Major changes to Picts, Icelandics, Welsh, Corninsh, Cumbrics and Bretons.
-Major nerf/fix to retinue quantities as they were not calculated as i expected.
-Various standardisation of bonuses such as Church Opinion and Building Time.
-Doubled the 1 trade post gold bonus, as the normal 1 tax income also worked on trade post and overshadowed the bonus.
1.4.1
-HIP update.
1.4.2
-CK2plus update.
-Ibn Battuta's Legacy update.
1.5
-Monks and Mystics update.
-CK2plus M&M update.
-Added proper localisation file.
-Frenchs: Added extra demesne but less vassal levy. The decentralized heart of feudalism.
-Normans: Changed their troops bonus to heavy armored units and improved their ship and cultural flexibility.
-Finns: Buildings bonuses from EUIV didn't make sense for that time period.
-Modified Goths, Vandals, Bulgars, Alans, Suebis, Frisians, Dutchs, Saxons and Lombards bonuses to add supply limit.
1.6
-Jade Dragon update.
-Added Nepali, Bödpa, Tangut, Zhangzhung, Sumpa, Han and Saka.
-Councilors shouldn't give reduced revolt risk unless that culture has a baseline extra revolt risk.
1.6.1
- CK2plus for Jade Dragon
- SWMH for Jade Dragon
- Added to CK2plus: Grecopersian, Pontic, Jurgen, Yugoslavian, Israeli, Nepali, Bödpa, Tangut, Zhangzhung, Sumpa, Han and Saka.
- Added to vanilla: Jurgen, Cat, Bear.
- Added to SWMH (+EMF): Nepali, Bödpa, Tangut, Zhangzhung, Sumpa, Han and Saka.
- Added to EMF (-SWMH): Nepali, Bödpa, Tangut, Zhangzhung, Sumpa, Han, Saka, Outremer, Neapolitan.
- Re-added the revolt risk, it was needed for it to appear on the tooltip...
1.6.2
- Added Daju, Hausa and Kanuri to CK2plus' version.
1.6.3
- Fixed the latin culture for CK2plus as it fixed the latin culture group and latin the culture shared the same name.
1.7
- Holy Fury Compatibility
- Copied over Sonikei, Songhay, Zaghawa, Hausa, Kanuri, Daju, Bosnian, Carantanian, Crimean Gothic, Coptic, Dalmatian and Outremer. From my HIP and CK2plus versions.
- Created bonuses for Meshchera.
- Remade the Horse, Cat and Bear bonuses. Added Duck, Hedgehog, Elephant, Dog and Dragon bonuses.
- Changed some of the Italian trade value multiplier into a flat trading income.
- Changed the Georgian focus from building to military.
1.7.1
- Added Albanian.
- Gave elephants bonuses to elephant units.
1.7.2
- Made Carantanian appear properly.
1.7.3
- Halved the retinue size bonus.
- Fixed the coptic army morale bonus being too big.
1.7.4
- Soninke characters will have a 2.5% bonuses to light cavalry instead of 25%, like Soninke provinces.
1.8
- Iron Century update + Golden1 HIP.
-Initial version.
1.01
-Fixed finnish reinforcement.
1.02
-Buffed retinue size from 5% to 20% per holding to match techs.
-Buffed siege bonuses from 10% to 20% to match techs.
1.03
-Fixed Hungarian and Persian brackets.
1.1
-Croatians have more trade income but lower tradevalue.
-Romans no longer have extra levy but get extra retinue.
-Germans lost their 4 general opinion bonus in exchange for 15%+15% Heavy infantry and Pikeman offence.
Testing some Serbians and Scots revolt changes. Their provinces all get +1% revolt but rulers and councilors of their cultures give -0.5% revolt. Councilors % don't stacks with each others, rulers stacks the further down the vassal chain. For example a independant count get -0.5%. A count under an independant duke get -1% while the duke get 0.5% and so on.
-Added HIP + EMF (non SWMH) version.
-CK2+ Sosso, Beja and Songhai bonus added.
1.2
-Visigoths: Added infantry power/prestige/culture opinion, but lowered tradepower/retinue/taxes.
-Dutchs: Lost their religion opinion/siege speed (Sappers weren't a thing) and got more ship/economic tech.
-Frisians: Got the same changes as Dutchs but also traded building time for trade income.
-Pecheneg/coman: Lost military tech and levy reinforcement, but gained culture tech and better clan opinion.
-Polish: Less culture/religion opinion, more units bonuses and replaced extra levy with extra retinue.
-HORSE: 100%+100% morale/def/off for light/heavy/archer cavalry, -50%+-50% m/d/o for all footmen units.
-Halved all tradevalue modifiers to be more in lines with the others in tech.
-Added SWMH version
1.3
-Added Ibn Battuta's Legacy version
-SWMH Yemeni and Hijazi added.
1.3.1
-Tamils: Replaced Prestige with Ships
-All Altaics: Nomads bonuses are now character-based and shows on the tooltip
-Halved EMF / SWMH retinue quantity bonuses due their buildings
1.3.2
-Overhaul of the Catalans, Occitans, Levantines,
-Small changes to the Frenchs, Englishs, Normans, Persians and Andalusians
-Testing extra supply limits for the Irishs, Ethiopians, Sogdians and Mandens for now. More planned for later.
1.3.3
-EMF update.
1.4
-Reaper's Due update.
-Gave diseases resistance to Lombards, Basques and Polishes while Aztecs get a weakness.
-Major changes to Picts, Icelandics, Welsh, Corninsh, Cumbrics and Bretons.
-Major nerf/fix to retinue quantities as they were not calculated as i expected.
-Various standardisation of bonuses such as Church Opinion and Building Time.
-Doubled the 1 trade post gold bonus, as the normal 1 tax income also worked on trade post and overshadowed the bonus.
1.4.1
-HIP update.
1.4.2
-CK2plus update.
-Ibn Battuta's Legacy update.
1.5
-Monks and Mystics update.
-CK2plus M&M update.
-Added proper localisation file.
-Frenchs: Added extra demesne but less vassal levy. The decentralized heart of feudalism.
-Normans: Changed their troops bonus to heavy armored units and improved their ship and cultural flexibility.
-Finns: Buildings bonuses from EUIV didn't make sense for that time period.
-Modified Goths, Vandals, Bulgars, Alans, Suebis, Frisians, Dutchs, Saxons and Lombards bonuses to add supply limit.
1.6
-Jade Dragon update.
-Added Nepali, Bödpa, Tangut, Zhangzhung, Sumpa, Han and Saka.
-Councilors shouldn't give reduced revolt risk unless that culture has a baseline extra revolt risk.
1.6.1
- CK2plus for Jade Dragon
- SWMH for Jade Dragon
- Added to CK2plus: Grecopersian, Pontic, Jurgen, Yugoslavian, Israeli, Nepali, Bödpa, Tangut, Zhangzhung, Sumpa, Han and Saka.
- Added to vanilla: Jurgen, Cat, Bear.
- Added to SWMH (+EMF): Nepali, Bödpa, Tangut, Zhangzhung, Sumpa, Han and Saka.
- Added to EMF (-SWMH): Nepali, Bödpa, Tangut, Zhangzhung, Sumpa, Han, Saka, Outremer, Neapolitan.
- Re-added the revolt risk, it was needed for it to appear on the tooltip...
1.6.2
- Added Daju, Hausa and Kanuri to CK2plus' version.
1.6.3
- Fixed the latin culture for CK2plus as it fixed the latin culture group and latin the culture shared the same name.
1.7
- Holy Fury Compatibility
- Copied over Sonikei, Songhay, Zaghawa, Hausa, Kanuri, Daju, Bosnian, Carantanian, Crimean Gothic, Coptic, Dalmatian and Outremer. From my HIP and CK2plus versions.
- Created bonuses for Meshchera.
- Remade the Horse, Cat and Bear bonuses. Added Duck, Hedgehog, Elephant, Dog and Dragon bonuses.
- Changed some of the Italian trade value multiplier into a flat trading income.
- Changed the Georgian focus from building to military.
1.7.1
- Added Albanian.
- Gave elephants bonuses to elephant units.
1.7.2
- Made Carantanian appear properly.
1.7.3
- Halved the retinue size bonus.
- Fixed the coptic army morale bonus being too big.
1.7.4
- Soninke characters will have a 2.5% bonuses to light cavalry instead of 25%, like Soninke provinces.
1.8
- Iron Century update + Golden1 HIP.
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