Cultural Repatriation Treaties
Game Version – 1.9.7
Mod Version – 1.1 "Rose Congou"
Forge a new path for your people. Introduces a deep, dynamic diplomatic treaty article allowing you to negotiate the mass migration of entire cultural groups, with profound political and economic consequences.
Overview
Tired of leaving your cultural brethren to languish under foreign rule? Frustrated with unintegrated pops hampering your national unity? Or maybe you just always wanted the power to move pops? The Cultural Repatriation Treaty mod introduces a powerful new diplomatic tool that puts demographics directly in your hands.
This is not a simple "move pops" button. It is a complex, fully-featured diplomatic treaty article, integrated seamlessly into the game's new treaty system. You will negotiate, persuade, and sometimes coerce other nations into allowing the mass migration of a specific culture – either to your lands or from them. Every decision has a cost, and every treaty will send ripples through the political landscape of both nations.
Key Features
New Diplomatic Action & Treaty Article: Use a new diplomatic action in the lens to select the target culture and preview the AI's estimated stance. Once prepared, a corresponding treaty article appears in the treaty screen; signing it triggers monthly mass migration of the chosen culture's pops.
Negotiate for Your People: Request that a nation allow its population of a specific culture to mass-migrate to your country. Perfect for unifying your homeland or rescuing a persecuted minority.
Immediate & Sustained Migration: See the results of your diplomacy instantly! The moment a treaty is signed, the first migration wave begins, lasting for about a month. As long as the treaty remains active, a new wave will be triggered every month, steadily moving the population within five years.
Deep AI Acceptance Logic: The AI won't just roll over. Its decision to accept a treaty is based on a complex calculation with a fully transparent tooltip, including:
- Cultural Acceptance: Will the AI willingly part with a cherished, accepted culture? Or will they pay you to take a persecuted minority off their hands?
- Economic Burden: The AI knows if a culture is made up of productive workers or unemployed/peasants, and their willingness to let them go will change accordingly.
- Population Size: The AI will weigh the relative and absolute size of the population. They won't give up 50% of their country, no matter how much they dislike them!
- Power Dynamics: Your relative rank and military strength can help "convince" a reluctant neighbor.
- National Ideology: A nation's laws and pride as a Great Power play a crucial role.
Real Political Consequences – Rising Turmoil: Bringing a poorly-accepted culture into your states will cause unrest and turmoil. Integrating new populations is never easy.
Flavorful Random Events: Unexpected crises and stories during mass migration – from border clashes to strikes and cultural tension – adding depth and replayability.
This mod is designed for players who love deep, narrative-driven mechanics and want to engage with Victoria 3's population and culture systems in a completely new way. Will you be a benevolent unifier, a pragmatic population engineer, or an opportunistic nation-builder? The choice is yours.
Upcoming Features
- Shifting Radicalism: Allowing a valued culture to leave will enrage your nationalists. Forcing out a disliked culture will please them but anger the proponents of multiculturalism. Your political movements will react to your demographic policies.
- Offer a New Home: Offer to send some of your own people to another nation – if they're willing to take them.
- Migration Mortality: Some migrants may perish on the journey, especially under harsh conditions or hostility, adding realism and strategic cost.
Localization
- Russian localization: included
- Chinese localization by 牛奶大魔王:
https://steamcommunity.com/sharedfiles/filedetails/?id=2880069248
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