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v0.3.6
  • Mod updated for patch 1.8.0.6839 Update 8 Tainted Earth

    changes
    • Added recipes and storage for
      • Fuel and Oil from Expeditions update
      • Weapons from Hostile World update
      • 2nd Tier of Clothing and Tools from Tainted Earth update
    • Added recipes for single items for Metal, Component, Iodine
    • Added icons on building roof to distinguish Fish and Resource factories
    • Added proper icons in Mod list on Main Menu and Build menu in game
     
    v0.4
  • modded-8223 savefile details.png


    Is 70++ game-days enough testing, do you guys think? No stuck-running-bug encountered after I corrected the 2 issues outlined below.

    I played the Enhancement patch#3 vanilla for 200++ game-days and think I had enough exposure to tweak the Resource Factory to how I want my gameplay to flow without undue waiting around, even with playing on 5x Speed. So, mod updated after a weekend of testing...Let me know of any issues or if you guys have ideas on more features.

    There are a few issues encountered for this patch -
    Problem 1: I could not add workers
    Workaround: building made "automated" no workers required

    Problem 2: I could not do a Repair when building becomes damaged from Disaster/combat events
    Workaround: building made indestructible

    I'll be looking into how to fix those issues by comparing with the Fish mod, and further debugging.
    The uneven production rates also meant I revamped the recipes and revert to the individual base resources. The group recipes were kept for
    Pharmaceuticals, Tools, Clothing, Weapons and Food.

    Video recorded after I encountered problem #1 but before problem #2.
     
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