• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Cortical

Second Lieutenant
61 Badges
Mar 25, 2014
147
41
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cossacks
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Prison Architect
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
Equivalent Effective System Density

This is my take on a larger Galaxy (up to 4000 Stars)

In larger Galaxy mods I've seen so far, the Galaxy isn't actually larger (due to a hard map size limit of 500) but simply denser, which I suspect throws off the gamebalance quite a bit (especially in terms of the different FTL methods, the Hyperdrive probaly gets shafted massively).

So what I did to fix this (or attempted to) is to simply make everything else smaller.
As such I reduced sensor range, wormhole range, warp drive range, jumpdrive range, border range, nebula sizes, and some distance related ai behaviour by half, as well as the standard galaxy map sizes (not exactly half, since they had inconsistent densities (varying by up to 25%), so I changed them around a bit to make them equivalent densities)

Current Features:
  • FTL range (except hyperdrive) halved
  • Hyperdrive and Warpdrive transit speed halved (since they only have to go half the distance)
  • Sensor range halved
  • border range halved
  • inter system distances in solar_system_initializers halved
  • nebula sizes halved
  • some distances related to AI behaviour halved
  • map sizes approximately halved
  • added map sizes with 75, 1500, 2000, 3000, and 4000 stars
  • equalized star system density across all map sizes (assuming elliptical galaxies, other setups may cause variation)

To Do:
  • Add more star names (currently none added)
  • Halve distances in events and other files

Links:

Compatibility:
  • as of now mostly unknown
  • NOT currently Compatible with Tardus Venatus Spatio (should run, but changes balance)

For a longer list of star names I'm currently using Langor's Galaxies Unlimited (I hope he doesn't mind me linking his mod here). I set up my mod so that it overwrites his setup scenarios and only uses his star names, if you're using both mods.

The mod has so far been tested only for basic functionality, so it's very much possible that the AI freaks out with the changes I've made. I'm about to start a campaign using it, so we shall see.

If you have any criticisms, suggestions, or find any bugs, please let me know


Changelog:

- halved size of Galaxy Dust to make Galaxies look less uniform
- halved min distance between stars and empires (fixed bug where FEs would not spawn in some situations
- fixed CTD that crept into v0.8 right before uploading, off to a great start...


Known Issues:
  • Frontier outposts still have the same border range, and it seems like it's impossible to reduce it (no defines entry and 'country_border_mult' does not affect them). This is screwing balance quite a bit.



Mod Use
Any/All parts of this may be used by anyone else for any reason, as long as it is in compliance with the Rules for User Made Mods and Edits of PDS games. If you do use any part of this mod, please give credit where necessary.​
 
Last edited:
  • 1
  • 1
Reactions: