![imperatrix_victoria_head_image.png imperatrix_victoria_head_image.png](https://forumcontent.paradoxplaza.com/public/594475/imperatrix_victoria_head_image.png)
A 19th-century mod for Imperator: Rome
About the project:
Imperatrix: Victoria (I:V) is a project to bring enhanced Imperator: Rome gameplay to the 19th and early 20th centuries, set during the late industrial revolution.
The project began in December 2019, receiving regular updates since then and has since grown to a include a small but dedicated team of devs and contributors. You can join our plucky band, too, and help to make this mod a reality!
As the mod is undergoing regular development, there is currently no forecast release date for a stable public Alpha.
![imp_vic_worldmap.jpg imp_vic_worldmap.jpg](https://forumcontent.paradoxplaza.com/public/594480/imp_vic_worldmap.jpg)
Why Imperator : Rome?
Imperator: Rome has a huge number of modding capabilities which we expect to see expanded, making it one of the best Paradox engines with which to create a dynamic 19th century mod. Vanilla mechanics such as pops and civilisation level lend themselves to some of the core systems we want to develop, while the game's inclusion of character interactivity adds a certain level of personal flavour to the game that is absent in games like Victoria 2.
Aims of the project:
Imperatrix: Victoria has a number of aims aside from simply bringing the gameplay of Imperator: Rome to the 19th century. Chief among those are the following:
- Curate a historically authentic experience with attention to detail.
- Simulate a robust, living economic system built on real-world historical data. Pops will produce, buy and sell goods on the market, allowing the player to build and manage a responsive economy.
- Provide the player with a living world including crime, education, employment, regional governments and more.
- Create a dynamic political system including representative democracies, constitutional monarchies, and subtly different national legal systems.
- Add whole new systems for colonisation and land claims.
- Introduce crisis mechanics, federations and treaty organisations to add further depth to the diplomatic game.
- Add an industrialisation mechanic, repurposing vanilla Civilization value for an Industrialisation value which ties in to the buildings and technologies available.
How YOU can help:
We are currently looking for the following to join our modder and contributor team:
We are currently looking for the following to join our modder and contributor team:
- Province localisation contributors
- 3D character portrait & clothing modellers
- Population data researchers
- Historical character researchers
- GUI / 2D gfx modders
Credits:
Sobisonator: Lead developer
Marschall Vorwärts: General development, Asia and Australasia history and setup
MusuMankata: Pops, localisation, Italian map, politics systems and events
Agamidae: Scripts, bugfixing and testing
The Inspector: Mapping and Russian localisation
Robska: Gerenal all-round development, scripting, pops etc.
Luk_zloty: Poland, events and history
cumlord: Mexico, Iberia, 3D clothing models, events and systems
Contributors
JmanThunder: Haiti
aladnamedisaac: Canada
The_RamblinManL: Austria
BringItBoy: GUI experimentation
Rubiego: Iberia
Chrys131: Greece, Albania, Switzerland, Wallachia, Moldavia, Bulgaria, Spain and Prussia you name it
Scrooge1842: Scotland
DHJaru: Scandinavia
Coleslaw: Australia
John Bircher: Finland
Pureon: Female clothing retextures and 3d gfx support
Aponimma: Chinese demographic and mapping data
M. Daskalos: Chinese country setup
Wielki Mat: Austria and Poland
AtomicFission: 3D unit model scripting
II_Paulus_II: Extended government GUI
xangelo7: 19th century unit models
MrAdrianPl: 19th century unit models
Tophattingson: Pops, tech, localisation and historical research
aladnamedisaac: USA and Canada
Darkmark: Brazil and general demographic research
Prince: Iraqi history and demographics
Comrade Dispenser: North American history
Nico: Brazil demographics
Obi Wan Kenobi: Spain
Agamidae: UI and map colouring Scripts
Aytarel: North African politics
Artal: Spain
Tonitiger: German pops
The entire Imperator: Rome modding co-op for all their continuing assistance
Marschall Vorwärts: General development, Asia and Australasia history and setup
MusuMankata: Pops, localisation, Italian map, politics systems and events
Agamidae: Scripts, bugfixing and testing
The Inspector: Mapping and Russian localisation
Robska: Gerenal all-round development, scripting, pops etc.
Luk_zloty: Poland, events and history
cumlord: Mexico, Iberia, 3D clothing models, events and systems
Contributors
JmanThunder: Haiti
aladnamedisaac: Canada
The_RamblinManL: Austria
BringItBoy: GUI experimentation
Rubiego: Iberia
Chrys131: Greece, Albania, Switzerland, Wallachia, Moldavia, Bulgaria, Spain and Prussia you name it
Scrooge1842: Scotland
DHJaru: Scandinavia
Coleslaw: Australia
John Bircher: Finland
Pureon: Female clothing retextures and 3d gfx support
Aponimma: Chinese demographic and mapping data
M. Daskalos: Chinese country setup
Wielki Mat: Austria and Poland
AtomicFission: 3D unit model scripting
II_Paulus_II: Extended government GUI
xangelo7: 19th century unit models
MrAdrianPl: 19th century unit models
Tophattingson: Pops, tech, localisation and historical research
aladnamedisaac: USA and Canada
Darkmark: Brazil and general demographic research
Prince: Iraqi history and demographics
Comrade Dispenser: North American history
Nico: Brazil demographics
Obi Wan Kenobi: Spain
Agamidae: UI and map colouring Scripts
Aytarel: North African politics
Artal: Spain
Tonitiger: German pops
The entire Imperator: Rome modding co-op for all their continuing assistance
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