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2333Vladimir

Second Lieutenant
3 Badges
Mar 9, 2019
101
18
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
Greetings, allow me to introduce you to a tweaked CK2 world and other flavors (also some bug-mending).

What this mod can do:
  • It Allows Removal of Papacy. Angry about the Fourth Crusade? THE ORTHODOX CHURCH REMEMBERS! THE EMPIRE REMEMBERS! Now you can enjoy the sweet vengeance as the only true Roman Emperor in Constantinople and mend the Schism - Papacy's downfall would be the interest and the Bishop of Rome deserves that! (potential bugs concerning events for popes also have been mended)
Papacy_dissolved.png

  • More Various German Cultures. Here vanilla German culture has its own group.
    file.png
  • Some Dejure moddings.
    Some_867_Dejure_Kingdoms.png


Still in progress.
 
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Modding Path 1: Portrait Modding of German (Teutonic) cultures
Hello! Today I would introduce you a new change in Teutons.

  • Firstly, this mod has edited some German headgears which I consider not fancy enough.
PS. German crowns are all hooped now just like the historical fashion in Germania.

Preview:
German_Headgear_Modding_Preview.1.png


  • Secondly, Saxisch Portraits added for the Sassisch culture representing Low Germans in this mod. ( English face+German Hair/Beard+German Clothes/Headgears )
Preview:
file.10.png


  • Thirdly, Franconian Portraits added for Franconian culture. For early gameplay, Frankish & Dutch cultures also uses the so-called Franconian Portraits. ( Frankish face+German Hair/Beard+German Clothes/Headgears )
Preview:
file.2.1.png


Sincere thanks to Ludovica in the HAHE Modding group.
 
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Modding Path 2: Modification of Some Vanilla Portraits (1)
Modified some of the old vanilla portrait packs to fit new editions.

Some Portrait Packs may seem too old or too awful for a gameplay. So I modified some of the Portrait Packs.

The modified Packs are:

Iberian Portraits:

file.3.1.png




Andalusian Portraits:

file.4.1.png




Norse Portraits:

file.3.2.png




Norman Portraits:

file.2.3.png




Russian Portraits:





Celtic Portraits:





Italian Portraits:

file.9.1.png




Sincere thanks to fellow members in the HAHE Modding group.
 
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Modding Path 3: Modification of Some Vanilla Portraits (2)
Modified some of the old vanilla portrait packs to fit new editions.Added new portrait packs.


Still struggling with portraits. I have tried to make them fancier than vanilla.

Here are some (but not all) features of my modifications of portrait packs:

Gothic Portraits: use Early & Late Byzantine Attires.

file.13.png


file.12.png




Caucasian Portraits (Mod Added) :

file.14.png


file.15.png


file.16.png


Basque Portraits (Mod Added) :

file.18.1.png


Anatolian Portraits (Mod Added) : serve as portraits for local turkified people.

file.18.png


Turkish Portraits : serve as portraits for steppe turks.



Siberian Portraits (Mod Added) :



Baltic Portraits (Mod Added) :

Pagan:
file.21.png


Non-Pagan:
file.22.png


Outremer Headgears (Mod Added) : only appears when they have eastern beliefs.

file.23.png


English Portraits :

Early:
file.24.png


Middle:
file.25.png
 
Modding Path 4: Modification of Some Vanilla Portraits (3)
Still struggling with portraits. I have tried to make them fancier than vanilla.

Here are some (but not all) features of my modifications of portrait packs:

Hungarian Portraits: uses more "catholic" attires instead of vanilla SERBIAN clothes.

Magyar_Portraits.png


Coptic Portraits:

file.27.png


Special: Copts won't switch their attires to Middle/Late Byzantine clothes!

Jewish Portraits: (ps. Would it be too Semitic?)

file.28.png


Norse Portraits when not Pagan:

file.29.png
 
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Modding Path 5: About Nomads
I have been pissed off by vanilla nomads since my first gameplay for their power without sense. They also annoy me by adding lots of titular titles on the map and claiming themselves Khagan just because they have only been independent recently from their old Khagan.

So I have remade the nomad mechanics, which allows

  • the title history to be more consistent than vanilla nomadic titular titles
  • the nomads to be less imba as the nomads in vanilla
  • that there would be much fewer Khagans than vanilla
Now the steppe tribal holdings would be nomadic. They won't have hillforts as normal tribes do. A slight impairment, you see.



The new nomadic tribal government features:



I still keep many of the Horse Lords mechanics, such as warhorse choosing and the tributary - for gameplay:

file.3.png




PS: While a nomad is vassalized by a non-nomad ruler, this tributary system may get activated.

Khitan flavors
As a poor copy of this world, CK2 even left the ruling system of Khitans undone. So I have to do it myself - just a poor Frankenstein of tribal & Chinese Imperial.



The Liao empire may also appears in the way of Seljuk expansion to Middle Asia - it may be a hard time for Sanjar:



Sinicized nomad portraits & Mongol Portraits:

file.4.png


file.5.png


Regards to the waiting ones
 
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