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BoogieMan

Second Lieutenant
32 Badges
Sep 24, 2009
161
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I believe that the current implementation of Large Lasers and Particle Projector Cannons isn't balanced as well as it could be and makes these two weapon types generally inferior to other options. This mod makes modest, but effective changes to address the issue.


My issues with the design of LLs and PPCs at present:


1. This game seems to generally favor medium to short range combat due to map design and very short visual range.

2. The ratio of weapon ranges to mech movement means that a mech at long range can easily close that range in very little time.

3. The heat generation to damage/tonnage ratio makes them generally inferior to other available weapons.

4. Placing even two of said weapons will require insane numbers of heatsinks to compensate for.

5. Far more punishing in hot environments where other weapons may simply require a bit of care.

6. I've seen AI (especially in hot environments) seemingly deliberately cook themselves on many occasions. Perhaps this will help.

7. The game rewards the player with easy kills for stacking large numbers of medium to short range weapons which vastly out damage LLs and PPCs in most commonly encountered situations.

8. Due to the above, the overall number of tactical options and variety of play is lower than it should be given the diverse numbers and types of weapons.

9. And quite simply, they aren't as fun to use as they should be.


These are minor adjustments that I believe provide a better experience. Please let me know your thoughts on the changes. I am especially curious about people's experience with large mechs with lots of weapon space with the changes.


Here are the changes:


Large Lasers:
Max range: 450 to 500
Cost: 140,000 to 150,000
Heat Generated: 30 to 24

PPCs
Max Range: 540 to 590
Cost: 180,000 to 200,000
Heat Generated: 40 to 34

Special variants are adjusted by the same amount as the stock version: +50 range, +10k cost(+20k for PPCs) and -8 heat


For more information and download:

nexusmods.com/battletech/mods/30

Also, since this is both my first mod for Battletech and modding is new to this game, if anyone is willing to help making the mod more clean for installation or to follow some community decided standard, please let me know.

[Mod edit: no Nexus mods, no Github]
 
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