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witchveil

Obsession: Tea
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Feb 27, 2014
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Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2901783277


This mod adds 41 new character traits to the game. This creates a greater diversity of characters, and adds more flavour to the game.

If you're sick of seeing so many of your characters as Bandits then this mod will help! More character traits means you're less likely to see the same traits keep coming up on your characters all the time. I know opium addiction was quite the thing in the game period but I got a little tired of all my politicians and generals being opium addicts and found it quite immersion-breaking. So this mod is also great for those of you who like the roleplay aspect of the game.

If you're not aware, the game splits the different character traits into three categories: Conditions, Personalities and Skills

More Conditions

Since Paradox fixed the character aging problem in the 1.1 patch it means character health now has an influence on how long your character lives (A character with 0% health has a chance of dying between 50 and 80. A character with 200% health has a chance of dying between 70 and 100). But guess what? Most of the existing character traits only give a malus to health. This means most characters don't even reach the age of 80. That may be more realistic to an extent, but this mod adds a few characters traits relating to healthy activities and hobbies that your character may randomly get. These new Conditions give a slight increase to health and therefore an increased chance of a (slightly) longer lifespan. Some of these also give other modifiers.

  • Rambler
  • Hunter
  • Horse Rider
  • Swimmer
  • Fencer

More Personalities

Characters usually only end up with one personality (some historical characters end up with two), so these new personalities fit seamlessly in the game and add more variety. These typically effect a characters popularity, one or two effect health but they also give command modifiers (for generals/admirals), country modifiers (for rulers) and/or IG modifiers (for IG leaders).

  • Absent-Minded
  • Appeaser
  • Arbitrary
  • Calm
  • Corrupt
  • Deceitful
  • Eccentric
  • Greedy
  • Kind
  • Tough
  • Uncouth
  • Wasteful

More Skills

Most existing skills in the base game are either politician only (eg Inspirational Orator) or general/admiral only (eg Expert Offensive Planner). But there are also some skills that can be applied to any character type. By default there are just two: Explorer and Bandit. This mods adds a few more skills that can apply to any character.

  • Chess Master
  • Philanthropist
  • Artist
  • Well-travelled

New: Character Backgrounds

Currently these only get assigned to politicians and not generals or admirals. My aim is for these traits to represent what the character did before they got in to politics and how that background shapes their abilities. They each have effects for the character as IG leader, and they each have two country modifiers (for rulers): one bonus and one malus.

Some of these traits will only appear on characters of specific IG groups (eg Mill Owner may be assigned to an Industrialist character but won't be assigned to a Trade Union character). Some of them require specific technology before they'll appear (eg Banking is required for the Banker background). And some of the "lower-class" related backgrounds (such as Labourer and Farmer etc) will only appear if your country has both Socialism and a literacy rate over 60%. Also, some will only appear with or without specific laws (eg Landed Elite won't appear if you have Command Economy).

Technically the game still treats these as "skills" but each politician should only ever have one. Though due to RNG there's still a chance that a politician might not end up with any of them.

Also note, historical characters won't receive one of these backgrounds. It just didn't make sense to assign them a random one which might not be historically accurate.

  • Academic
  • Banker
  • Bureaucrat
  • Clerk
  • Doctor
  • Engineer
  • Entrepreneur
  • Mill Owner
  • Farmer
  • Journalist
  • Labourer
  • Lawyer
  • Merchant
  • Military Officer
  • Landed Elite
  • Police Inspector
  • Political Dynasty
  • Religious Leader
  • Soldier
  • Teacher

Future Plans

  • I still have a few more ideas for more character traits that I'd like to add - in particular the (generic) skills category.
  • I plan to add some specific events that can fire for characters with certain traits, or events that might add a specific trait to a character. I also like the idea of an event that might fire to "elect" the new leader of an IG group and give you a couple of options of what background the character comes from. Or events that might remove certain traits!

Compatibility

This mod does not change any existing character traits or events. In fact it doesn't change any existing game files at all so should be compatible with just about anything. Though I would recommend to only start using this mod with a new game. Though you can start using the mod half-way through a play-through; you will only start to see these new traits appearing on new characters.
 
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Now updated for game version 1.3.0!

I'm glad to see that Paradox has added a few extra traits in this version. One of these is 'Engineer' which clashes with this mods "Background: Engineer" so I've changed it to "Background: Inventor" instead.
 
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Nice work! I noticed you didn't fully integrate it with 1.3 agitators (ie you didn't add "agitator_modifier" to these traits) nor added them to existing/new characters.

I think it would be quite interesting to have, say, artists give you a bonus to Society tech, or inventors to Production tech, while they are agitators. This way you could want to have Victor Hugo or Henry Ford around even if you disagree with their politics.

I have some modding experience, if you're interested we could work on this together!