Compatible with Version 1.2.1
Do you think the randomly generated starting systems lack character? Then this might be the right mod for you!
This mod aims to add more interesting starting systems to use for the player and custom AI empires while keeping everything balanced - for the most part. Starting planets will be size 16 as usual and the celestial body count will stay reasonable. Every system added will have a detailed description so you will know ingame what to expect.
http://steamcommunity.com/sharedfiles/filedetails/?id=711413459
At the moment this mod adds 6 systems:
- Qastliani System:
- The Qastliani System, once home to an ancient long forgotten civilisation is now again cradle to a young species reaching for the stars.
- Homeworld - Size 16
- 1 Sun, 1 Destroyed World, 2 Molten Worlds, 8 Asteroids, 1 Gas Giant and 2 Frozen Worlds
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- Ikor System:
- Ikor - a binary star system - may be scarce in orbital ressources but it is teaming with life. Your civilisation is the first to reach for the stars. How will your presence influence the other species sharing this system with you?
- Homeworld - Size 16
- 2 Suns, 2 inhabited Planets, 1 Gas Giant and multiple Moons and Asteroids
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- Resh´Tar System:
- The Resh´Tar system with three habitable planets orbiting their sun on the same orbit though now long abandoned seems to have once been subject of an experiment of stellar scale.
- Homeworld - Size 16
- 1 Sun, 2 Habitable Planets, 12 Asteroids
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- Daedalus System:
- The Daedalus System features a very special world. Your Ancestor´s legends tell of a great cataclysm destroying your world and dooming your people to extinction. But then the gods climbed down from the heavens to lead your people to their new home in the sky. Though the gods may be gone but their gift to you remains.
- Homeworld - Size 16
- 1 Sun, 2 Molten Worls, 2 Gas Giants, 1 Barren World, 4 Frozen Worlds
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Mass Effect Systems:
- Re´etii System:
- The Re´etii system once center of an ancient empire lies in ruins. Their worlds have been burned and their biggest achievement - a giant ringworld - has been destroyed. Your species was once nothing more than pets in one of their zoos. You were lucky enough to outlive your former masters and now rule over the last habitable parts of your ringworld segment.
- Homeworld - Size 16 (all tiles but those with your pops are blocked with destroyed infrastructure and slums)
- 1 Black Hole, 4 Nuked Planets, Destroyed Ringworld
- This is a fixed and rebalanced version of the "Children of the Ancients" mod created by Belannear. Unfortunately he seems to have abandoned his great work. After the last Stellaris update it was bugged and I don´t want to let his work go to waste.
- Changes from the original version:
- Homeworld - Size reduced from 25 to 16
- added more tile blockers to Homeworld
- added custom planetclasses for the ringworld parts used in this starting system to prevent getting an unbalanced amount of engineering research points
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- Tikkun System:
- Homesystem of the Quarians of the Mass Effect universe.
- Homeworld - Size 16
- 1 Sun, 1 Toxic World, 1 Gas Giant, 1 Barren World, 7 Asteroids
- get the Quarians here: http://steamcommunity.com/sharedfiles/filedetails/?id=708669421&searchtext=quarian
Though they come with their own custom starting System (Kealer System, which has some issues because of oversized objects) they lack their original / reconquered system.![]()
Work in Progress:
- Mass Effect home systems (turian, salarian, krogan and asari)
- Starting system with your homeworld being inside the asteroid belt with orbiting asteroids and craters as tile blockers.
- Dwarven (with the dwarven race mod in mind) home system "Durin´s Forge", with your race starting on what you believe to be your home planet. In a neighboring system ("Durin´s Hall") will also be a ringworld planet (similar to the one in my "Daedalus System but with a nuked planet and a destroyed ring) which you will later find out to be your true home planet lost in ancient time due to a great disaster nearly destroying your whole civilisation.
While i will be able to make the system in a relatively small amount of time I also plan to have an event chain coming with the system to reclaim your former home world and restore the ring to get a size 16(without ring)/25(with ring) world. Of course this will be expensive as hell to make it balanced.
Compatibility with other mods
- Incompatible with "Milky Way Unleashed" and possibly other static galaxy modsbecause this mod - and others like it - uses an event at gamestart that reverts capital planets back to the native planet class of the species living on it to solve a static galaxy bug.
- As this mod does not change any vanilla files and uses only new files it should be compatible with as good as any other mod out there.
Known Issues:
Major Issues:
Minor Issues:
- Everything reported until latest patch has been accounted for. To get rid of invisible planets you have to start a fresh new game. All other problems should be solved even for ongoing games. If you still come across any problems let me know. Please also confirm the issues have been solved for you.
- localisation - I have filled all the gaps in Names and Descriptions but if I missed one of them let me know and post the code line shown ingame.
- The planet clones, I will use in the Dwarven System, show up in the Tech screen when researching the colonisation tech for each planet class. This results in what seems to be a double entry. The only way to prevent that, would be to remove any research requirements from that planet classes which in turn would lead to other empires being able to colonize that world in case its populace would have been purged for whatever reason. This possibility might be neglected...So i might remove those requirements again in future.
Do you have special wishes or ideas for new starting systems or ideas how to improve the existing ones? Please let me know!
I hope you enjoy this mod
Credits:
- Belannear - original creator of the "Children of the Ancients" custom starting system.
- Zednosius from "More Events Mod" team for helping with ringworld code and starting event for the Resh´Tar System to make sure the two other planets don´t get the player´s native planet type.
- Nikkle - creator of "RingWorld Cluster" mod for providing the assets and code from which my ringworld derives.
Last edited:
- 7
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