NEW SHIP CLASSES & MORE
This mod adds new ship classes to the game and makes a few other tweaks and additions. These changes affect all vanilla playable races in the game.
LATEST UPDATE: JUNE 07, 2016
- Removed armor buff from Flagship for balance purposes
- Fixed the research projects so that the Dreadnought is required to be researched before the Flagship
- Added a research project for the Advanced Zero Point Reactor
- Added a research project for the Battlecruiser
- Added a research project for the Light Carrier
- Added a research project for the Battle Fortress
- Added Friendly Ship Aura Component: Shield Recharge Field (30% shield recharge)
- Added Friendly Ship Aura Component: Integrated Fleet Network (30% firing rate)
- Added Friendly Ship Aura Component: Enhanced Targeting Field (30% weapon damage)
- Removed modifications to the space monster strike craft, they were too powerful
- The Fortress and Battle Fortress stations can now be placed closer together (Build Block Radius changed from 110 to 75)
WHAT THIS MOD ADDS & CHANGES
- Battlecruiser: Larger version of the cruiser with the same stats as a cruiser but more weapons.
- Light Carrier: A cruiser-sized carrier featuring a 4-hangar central section.
- Carrier: Featuring an 8-hangar central section and a few extra weapons.
- Dreadnought: Massive ship with a huge weapons arsenal amd optional hangar section.
- Flagship: Largest ship type with very heavy weapons and a very high cost (See Readme).
- Battle Fortress: A larger and more powerful version of the Fortress, for heavier enemy fleets.
- Advanced Zero Point Reactor: More power at double the cost of the regular zero point reactor.
- Advanced Assmebly Yards: Spaceport module that speeds up build time for the new classes.
- Friendly Ship Auras: 3 new friendly aura components added for use on the Flagship.
- New research projects added for all of the new ship classes.
- Fortresses and Battle Fortresses can now be placed closer to each other.
- All military stations now include an optional 6-hangar section.
- All ships are scaled realistically.
- All strike craft squads now have 8 fighters each instead of 4.
FILE CHANGES
This mod was designed on version 1.1.0. It changes the following files (other mods changing these files may be incompatible):
- common\component_templates\00_strike_craft.txt
- common\country_types\00_country_types.txt
Any mod that doesn't change these files should be fully compatible.
THE OFFICIAL README
Before using this mod, it is HIGHLY recommended that you read the official readme posted in the Discussions section. There is very important information in this post about the changes this mod makes, and information that you will NEED to know. Below is a direct link to the post.
http://steamcommunity.com/workshop/filedetails/discussion/683230077/350532795339491044/
RECOMMENDED COMPANION MODS
The following mods are compatible with this mod and are highly recommended downloads for the best experience.
- Beautiful Battles: http://steamcommunity.com/sharedfiles/filedetails/?id=682776251
- Crystallis Ship Modules: http://steamcommunity.com/sharedfiles/filedetails/?id=690350384
- Epic Explosions: http://steamcommunity.com/sharedfiles/filedetails/?id=692492543
- Enhanced Terraforiming: http://steamcommunity.com/sharedfiles/filedetails/?id=683262202
- Border Patrol: http://steamcommunity.com/sharedfiles/filedetails/?id=684395490
KNOWN BUGS
The weapon & hangar bay counts in the ship designer are not correct. The game calculates these on its own and I don't know how to fix it. It's a cosmetic bug only, the correct number of slots are present on every ship section.
When placing a Battle Fortress in a system, the model seems to be missing while in Placement mode. The station model looks normal after it is placed. I'm not sure how to fix this yet, but I'm investigating.
DOWNLOAD LINK
http://steamcommunity.com/sharedfiles/filedetails/?id=683230077
This mod adds new ship classes to the game and makes a few other tweaks and additions. These changes affect all vanilla playable races in the game.
LATEST UPDATE: JUNE 07, 2016
- Removed armor buff from Flagship for balance purposes
- Fixed the research projects so that the Dreadnought is required to be researched before the Flagship
- Added a research project for the Advanced Zero Point Reactor
- Added a research project for the Battlecruiser
- Added a research project for the Light Carrier
- Added a research project for the Battle Fortress
- Added Friendly Ship Aura Component: Shield Recharge Field (30% shield recharge)
- Added Friendly Ship Aura Component: Integrated Fleet Network (30% firing rate)
- Added Friendly Ship Aura Component: Enhanced Targeting Field (30% weapon damage)
- Removed modifications to the space monster strike craft, they were too powerful
- The Fortress and Battle Fortress stations can now be placed closer together (Build Block Radius changed from 110 to 75)
WHAT THIS MOD ADDS & CHANGES
- Battlecruiser: Larger version of the cruiser with the same stats as a cruiser but more weapons.
- Light Carrier: A cruiser-sized carrier featuring a 4-hangar central section.
- Carrier: Featuring an 8-hangar central section and a few extra weapons.
- Dreadnought: Massive ship with a huge weapons arsenal amd optional hangar section.
- Flagship: Largest ship type with very heavy weapons and a very high cost (See Readme).
- Battle Fortress: A larger and more powerful version of the Fortress, for heavier enemy fleets.
- Advanced Zero Point Reactor: More power at double the cost of the regular zero point reactor.
- Advanced Assmebly Yards: Spaceport module that speeds up build time for the new classes.
- Friendly Ship Auras: 3 new friendly aura components added for use on the Flagship.
- New research projects added for all of the new ship classes.
- Fortresses and Battle Fortresses can now be placed closer to each other.
- All military stations now include an optional 6-hangar section.
- All ships are scaled realistically.
- All strike craft squads now have 8 fighters each instead of 4.
FILE CHANGES
This mod was designed on version 1.1.0. It changes the following files (other mods changing these files may be incompatible):
- common\component_templates\00_strike_craft.txt
- common\country_types\00_country_types.txt
Any mod that doesn't change these files should be fully compatible.
THE OFFICIAL README
Before using this mod, it is HIGHLY recommended that you read the official readme posted in the Discussions section. There is very important information in this post about the changes this mod makes, and information that you will NEED to know. Below is a direct link to the post.
http://steamcommunity.com/workshop/filedetails/discussion/683230077/350532795339491044/
RECOMMENDED COMPANION MODS
The following mods are compatible with this mod and are highly recommended downloads for the best experience.
- Beautiful Battles: http://steamcommunity.com/sharedfiles/filedetails/?id=682776251
- Crystallis Ship Modules: http://steamcommunity.com/sharedfiles/filedetails/?id=690350384
- Epic Explosions: http://steamcommunity.com/sharedfiles/filedetails/?id=692492543
- Enhanced Terraforiming: http://steamcommunity.com/sharedfiles/filedetails/?id=683262202
- Border Patrol: http://steamcommunity.com/sharedfiles/filedetails/?id=684395490
KNOWN BUGS
The weapon & hangar bay counts in the ship designer are not correct. The game calculates these on its own and I don't know how to fix it. It's a cosmetic bug only, the correct number of slots are present on every ship section.
When placing a Battle Fortress in a system, the model seems to be missing while in Placement mode. The station model looks normal after it is placed. I'm not sure how to fix this yet, but I'm investigating.
DOWNLOAD LINK
http://steamcommunity.com/sharedfiles/filedetails/?id=683230077
Last edited:
- 1