• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

milka

Private
2 Badges
Aug 2, 2009
12
4
  • Crusader Kings II
  • Stellaris
58CEFCF35A3F6F876382E5BF7E44F3C65EF05CF1


mod info

http://steamcommunity.com/sharedfiles/filedetails/?id=687758953

0.2

changed space pirate event can fire again

add terrorist fleet and alien nomad fleet event for large(vassals,sectors) player country, fleet invade your colony and drop armies.

AI fleet damaged chance reduced and changed planet fortification health and bombardment damage again

0.1

Fleet ships have damage while Orbital Bombardment

changed planet fortification health and bombardment damage

3 fleet ground support stance have different damage chance ( full > limited > light )



why?

because war of stellaris have problem of consuming resources.

after fleetbattle winning fleet never lose ships. and loser of fleetbattle cant recover war score.

starports and stations just melt down and fleet bombard plannet with no panalty.

then you dont need use resources even you have ton of minerals.

war should use countries resources more and more.

and stellaris is 4x game, spaceage planet defence forces must have anti-spacecraft weapones.


※ [planet fortification value, ship damage chance, event chance value] need Feedback ※

i suggest use this mod with Prepare for Ground Assault! mod
 
  • 1
Reactions: