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W0mbatWizard

Sergeant
Apr 30, 2018
91
0
I've done some playing around with the json files, but I had some ideas recently that I wasn't sure were possible that I wanted to run by those with more experience modding than I have.

1. Can initiative be adjusted to make every weight class move one phase earlier? This would negate Master Tactician bonus in light mechs, but make Juggernaut less useless while giving assaults an option to reserve until after all enemies have taken their turns.

  • Rationale: I don't find myself using light mechs for very long, and they're definitely out of service by the time anyone gets Master Tactician. I don't like how Juggernaut is useless versus assaults. I don't like that assaults can't reserve until after enemies have moved.

2. Can planet shops be given fixed inventories? Can they be given a combination of some fixed items and some random items?

  • Rationale: The Concordant, especially, has quite a few mech factories (like a Marauder MAD-3D production line on Taurus), and it would be cool to ensure those mechs are available for purchase on those worlds, and likewise other worlds on the map with mech factories.
I think that's it for now. If i think of more, I'll post them.
 
1 - Yes, you can change the initiative values for everything (even the turrets) in the game. In the CombatGameConstants.json file. Right at the very start of it (Phases).

2 - Sort of. To elaborate, planets have tags, and the Shops use those tags to determine what shows up. The Shop files in turn have Inventory and Specials listed in them. So, you could use the unique planet name tag, make it a requirements for the Shops file, then add whatever you want to the Inventory section. Stuff should then show up for only that planet.