This mods intends to make gravity more relevant in the game. As a space-related strategy game, I think deepening into the consequences of gravity in the decision making is essential. I'd like the mod to make the gameplay as enjoyable as realistic.
If it were possible, I'd even like to include some factors, especially those related to time, from general relativity. Any suggestions or ideas are kindly appreciated.
Steam Workshop
Balance:
It's currently not finely balanced as it's a first attempt to see how it feels.
Features:
If it were possible, I'd even like to include some factors, especially those related to time, from general relativity. Any suggestions or ideas are kindly appreciated.
Steam Workshop
Balance:
It's currently not finely balanced as it's a first attempt to see how it feels.
Features:
- Planets' gravity is determined by its surface (size)
- Gravity gives the planets different modifications:
- Very small planet (<11): -15% build cost
- Small planet (11 - 14): -7% build cost
- Normal planet (15-18): +5% pop hap
- Big planet (19-22): +7% build cost
- Very big planet (>22): +15% build cost
Changelog:- v. 0.1: Initial upload