[ModTek] Better AI 1.0 Release Package [Mod Edit: no unapproved links please]
Initial 1.0 Release
Major changes to these behavior .jsons:
Massive thanks to Mpstark for making ModTek and helping me with that side of the mod. Also, thank you to everyone who has helped provide feedback along the way here going back to beta!
I'm still tinkering with the AI. Some goals are further scout/light mech reserve mechanics, better Sensor Lock behavior and possibly some role specific defense tweaks. I need all the feedback I can get. If you record/upload your gameplay with my mod let me know! I've only got to see it in action with one or two other players and I need more people with different play styles than my own to really run the AI through its paces.
The AI isn't going to be as good as an average PvP match yet. It's just not there, "less dumb" has been my own way of describing it right now. But it should be significantly harder than the stock AI and make less choices that leave you thinking it's just dumb.
Initial 1.0 Release
Major changes to these behavior .jsons:
- global/brawler - Wants to grant LoS to many enemies, deal damage and break Bulwark with melee
- global_def - Defensive mood for all units, should be more aggressive than stock
- sniper - Wants to stay high and out of sight for fire support, will DFA more readily if closed on
- scout - Flanks to the sides and seeks out rear arcs, provides Sensor Lock if able
- sensorlock - Mood sets defensive posturing when using Sensor Lock
- vehicle - Flee from melee range, deal damage, not able to reserve by default
- meleeonly - Amped up stock config that seeks out melee attacks
- lastmanstanding - Will do anything to take someone down with it and moves to more defensive areas
- AWS-8Q - Sniper changed to Brawler
- ENF-4R - Brawler changed to Sniper
- LCT-1M - Scout changed to Sniper
- QKD-4G+5A - Both Brawlers changed to Scouts
- SHD-2D - Brawler changed to Scout
- UM-R60 - Brawler changed to Sniper
- ZEU-6S - Brawler changed to Sniper
Massive thanks to Mpstark for making ModTek and helping me with that side of the mod. Also, thank you to everyone who has helped provide feedback along the way here going back to beta!
I'm still tinkering with the AI. Some goals are further scout/light mech reserve mechanics, better Sensor Lock behavior and possibly some role specific defense tweaks. I need all the feedback I can get. If you record/upload your gameplay with my mod let me know! I've only got to see it in action with one or two other players and I need more people with different play styles than my own to really run the AI through its paces.
The AI isn't going to be as good as an average PvP match yet. It's just not there, "less dumb" has been my own way of describing it right now. But it should be significantly harder than the stock AI and make less choices that leave you thinking it's just dumb.