Hello everyone,
This mod is based on Morphyum's PermanentEvasion (PE).
I liked the idea of donZappo's Semi-PermanentEvasion (SPE) regarding the limitation on permanent evasion pips so I added it to Morphyum's mod.
So basically I took what I liked from both mods and added my little grain of salt
All options are in settings.json.
Here the things that changed compared to PE and SPE:
- When a Mech is hit it will loose a pip. I modified the message to display HIT: -1 EVASION instead of the usual -1 EVASION.
- Like in SPE, you can set how many permanent pips each weight category can have. By default they are as follow:
"LightKeepPipsCount" : 5,
"MediumKeepPipsCount" : 4,
"HeavyKeepPipsCount" : 3,
"AssaultKeepPipsCount" : 2,
- You can configure the chance (in percent) of a permanent pip to not be strip on a miss. Ace pilot can give a bonus. It will display -1 EVASION when that happen like in the non modded game. Default value are:
"PercentageToKeepPips" : 50,
"AcePilotBonusPercentage" : 20,
- AcePilot can also give a bonus permanent pip. Default value is:
"AcePilotBonusPips" : 1,
- If you don't like the flat percentage for the chance of loosing a permanent pip I made a different version based on Piloting skill. The formula is the following "Pilot skill" x "PerSkillPointToKeepPips" or "Pilot skill" x "AcePilotPointToKeepPips" if the pilot has AcePilot. Default value are:
"PerSkillPointToKeepPips" : 7,
"AcePilotPointToKeepPips" : 8,
- To use that feature just put "PilotSkillToKeepPips" : false, to true.
- You can set the max chance to keep your permanent evasion pip so there is always a chance to loose your permanent pip. This works for both mode. Default value is:
"MaxTotalChanceTokeepPips" : 90
- If you succeed to keep to your permanent pip you will see "EVASION KEPT"
I hope this is clear enough.
It is compatible with BT 1.6.
You can find the files on github under Red1812/PermanentEvasion/releases.
This mod is based on Morphyum's PermanentEvasion (PE).
I liked the idea of donZappo's Semi-PermanentEvasion (SPE) regarding the limitation on permanent evasion pips so I added it to Morphyum's mod.
So basically I took what I liked from both mods and added my little grain of salt
All options are in settings.json.
Here the things that changed compared to PE and SPE:
- When a Mech is hit it will loose a pip. I modified the message to display HIT: -1 EVASION instead of the usual -1 EVASION.
- Like in SPE, you can set how many permanent pips each weight category can have. By default they are as follow:
"LightKeepPipsCount" : 5,
"MediumKeepPipsCount" : 4,
"HeavyKeepPipsCount" : 3,
"AssaultKeepPipsCount" : 2,
- You can configure the chance (in percent) of a permanent pip to not be strip on a miss. Ace pilot can give a bonus. It will display -1 EVASION when that happen like in the non modded game. Default value are:
"PercentageToKeepPips" : 50,
"AcePilotBonusPercentage" : 20,
- AcePilot can also give a bonus permanent pip. Default value is:
"AcePilotBonusPips" : 1,
- If you don't like the flat percentage for the chance of loosing a permanent pip I made a different version based on Piloting skill. The formula is the following "Pilot skill" x "PerSkillPointToKeepPips" or "Pilot skill" x "AcePilotPointToKeepPips" if the pilot has AcePilot. Default value are:
"PerSkillPointToKeepPips" : 7,
"AcePilotPointToKeepPips" : 8,
- To use that feature just put "PilotSkillToKeepPips" : false, to true.
- You can set the max chance to keep your permanent evasion pip so there is always a chance to loose your permanent pip. This works for both mode. Default value is:
"MaxTotalChanceTokeepPips" : 90
- If you succeed to keep to your permanent pip you will see "EVASION KEPT"
I hope this is clear enough.
It is compatible with BT 1.6.
You can find the files on github under Red1812/PermanentEvasion/releases.