Works with 1.6, no changes needed.
QuickCam shortens the camera delays in combat. This is intended for experienced players and compliments reduced audio delay mods. Feel free to edit the delay values as you wish.
QuickCam's main settings are now stock in 1.5 and have been removed from the mod. Thank you HBS for this QoL patch. Still, of you don't mind a little overlapping pilot chatter, QuickCam 1.5.0.1 can still remove what little delays are left. I also found a control to make the "Fly Cam" move to the final position faster. This allows the weapons impacts to land on in frame. Without this trimming, the stock Fly Cam will not make it to the destination in time for some shots.
Instructions:
Change Log:
1.5.0.1
CombatGameConstants.json
"CameraConstants":
"ShowAttackCamTime" : 1.8, *From 3.0*
"CamDelayLocationDestroyed" : 2.0, *From 2.5*
"CamDelayPilotInjured" : 2.0, *From 2.25*
AudioConstants.json
"AttackAfterCompletionDuration" : 0.0 *From 0.5*
QuickCam shortens the camera delays in combat. This is intended for experienced players and compliments reduced audio delay mods. Feel free to edit the delay values as you wish.
QuickCam's main settings are now stock in 1.5 and have been removed from the mod. Thank you HBS for this QoL patch. Still, of you don't mind a little overlapping pilot chatter, QuickCam 1.5.0.1 can still remove what little delays are left. I also found a control to make the "Fly Cam" move to the final position faster. This allows the weapons impacts to land on in frame. Without this trimming, the stock Fly Cam will not make it to the destination in time for some shots.
Instructions:
- Install ModTek
- Place QuickCam folder in Mods folder created for ModTek
Change Log:
1.5.0.1
CombatGameConstants.json
"CameraConstants":
"ShowAttackCamTime" : 1.8, *From 3.0*
"CamDelayLocationDestroyed" : 2.0, *From 2.5*
"CamDelayPilotInjured" : 2.0, *From 2.25*
AudioConstants.json
"AttackAfterCompletionDuration" : 0.0 *From 0.5*
Pre 1.5:
CombatGameConstants.json
"CameraConstants":
"CamDelayDeath" : 2.0, *From 4.0*
"CamDelayBuildingDeath" : 1.5, *From 4.5*
"CamDelayFall" : 2.0, *From 4.0*
"CamDelayLocationDestroyed" : 2.0, *From 3.0*
"CamDelayCriticalHit" : 2.0, *Unchanged*
"CamDelayComponentDestroyed" : 2.0,*Unchanged*
"CamDelayPilotInjured" : 2.0, *From 3.0*
"CamDelayPilotInspired" : 3.0, *Unchanged*
"CamDelayMiscInfo" : 1.5 *Unchanged*
ADDED IN 1.4.0.1 Update
AudioConstants.json
"AttackPreFireDuration" : 0.0, *From 1.0*
"AttackAfterFireDelay" : 0.0, *From 0.5*
"AttackAfterFireDuration" : 0.0, *From 1.0*
"AttackAfterCompletionDuration" : 0.0 *From 2.0*
CombatGameConstants.json
"CameraConstants":
"CamDelayDeath" : 2.0, *From 4.0*
"CamDelayBuildingDeath" : 1.5, *From 4.5*
"CamDelayFall" : 2.0, *From 4.0*
"CamDelayLocationDestroyed" : 2.0, *From 3.0*
"CamDelayCriticalHit" : 2.0, *Unchanged*
"CamDelayComponentDestroyed" : 2.0,*Unchanged*
"CamDelayPilotInjured" : 2.0, *From 3.0*
"CamDelayPilotInspired" : 3.0, *Unchanged*
"CamDelayMiscInfo" : 1.5 *Unchanged*
ADDED IN 1.4.0.1 Update
AudioConstants.json
"AttackPreFireDuration" : 0.0, *From 1.0*
"AttackAfterFireDelay" : 0.0, *From 0.5*
"AttackAfterFireDuration" : 0.0, *From 1.0*
"AttackAfterCompletionDuration" : 0.0 *From 2.0*
Last edited: