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Adison

Recruit
14 Badges
Mar 16, 2018
6
0
  • Crusader Kings II
  • Warlock: Master of the Arcane
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun Returns
  • Dungeonland
  • Europa Universalis III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
Funding of 250-500 every 7 Sols
1 Starting Rocket
Rockets are expensive (6-10k?)
Start With Biorobot Breakthrough
Starting Rocket Capacity 50k
Rare Metals 25 M
Research 200-300
Any starting applicant number, since they'll just be usurped by biorobots.
6k starting funds.

(Set starting loadout to whatever, or blank. Since people will likely change it anyway.)
I intended 1 RC, 1 Explorer, 1 Drone Hub Prefab, 1 Fuel Prefab, 1 Stirling Prefab, 1 Vaporator Prefab, x10 polymers, machine parts, electronics, and 1 orbital probe.

I tried to figure out how to do this stuff myself, but I think there's codework involved and I just..don't know how to do it.

I imagine it would be an Easy difficulty with a equivalent percent?
 
I am literally just creating this for my own game, although looks like I will be going with a commander "The AI" that gives the biorobot breakthrough. Fiddling with the skynet sponsor to see if I can set applicant pool to zero, so you would have to buy applicants (simulating ordering biorobots built). They will all of course also be biorobots. No humans on Mars!
 
I am literally just creating this for my own game, although looks like I will be going with a commander "The AI" that gives the biorobot breakthrough. Fiddling with the skynet sponsor to see if I can set applicant pool to zero, so you would have to buy applicants (simulating ordering biorobots built). They will all of course also be biorobots. No humans on Mars!
Funny enough, I started a map with USA/The Inventor and ended up getting The Positronic Brain. So effectively have what I wanted. xD