I thought about several solutions to the wrong building scale problem.
If we want to keep the road sizes, there are different modifications that would give us a better looking city:
1) Double the cell size making it 16x16 meters wide. This would make roads 1 cell wide and avenues 2 cells wide. But a problem arises: pedestrian paths would become half a cell wide...
2) Tweak the grid system so that its max size is 8x8 cells. The problem with this is that there aren't buildings bigger than 4x4. Maybe this can be overcome by adding new small buildings and scaling existing ones up.
There is also the solution concerning roads. This would make the game scale completely different:
Shrink all streets to half their current width, basically making roads as wide as pedestrian paths and the bigger streets 2 cells wide. The problem with this is that cars would look too large (but maybe it isn't so).
What do you think of these suggestions? What would be the easiest to test?
If we want to keep the road sizes, there are different modifications that would give us a better looking city:
1) Double the cell size making it 16x16 meters wide. This would make roads 1 cell wide and avenues 2 cells wide. But a problem arises: pedestrian paths would become half a cell wide...
2) Tweak the grid system so that its max size is 8x8 cells. The problem with this is that there aren't buildings bigger than 4x4. Maybe this can be overcome by adding new small buildings and scaling existing ones up.
There is also the solution concerning roads. This would make the game scale completely different:
Shrink all streets to half their current width, basically making roads as wide as pedestrian paths and the bigger streets 2 cells wide. The problem with this is that cars would look too large (but maybe it isn't so).
What do you think of these suggestions? What would be the easiest to test?