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Siksik

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May 12, 2016
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Hey people!

I made a simple mod to make the entries in the Ship Designer list smaller so one can see more of them at first glance (from 5 to 7.5). It's currently a WIP as I'm still learning how to work with textures and similar stuff.

Steam Workshop

Preview:
0B1C623938231F9605650ECCC263052A80FC2BF2



Changelog:

0.1.2 - 16th May
  • Improved compatibility
0.1.1 - 14th May
  • Recovered delete button
  • Made "New Design" button smaller
  • Fixed some syntax errors
0.1.0 - 14th May
  • Initial upload
 

Attachments

  • SDC_0.1.2.rar
    83,2 KB · Views: 0
Last edited:
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Reactions:
Would I be able to use this in my mod and could you up load it here.
 
Would I be able to use this in my mod and could you up load it here.

Yes. I've uploaded the mod to the OP. I'll try to keep it updated.

This looks great! Please share anything you learn about making the UI smaller, since this is something of an annoyance when I play on my laptop.

Thanks!
The most important thing I've found is that tiles allow you to make boxes the size you want, although they have no effects (f.e. hover). You can use them with something similar to
Code:
quadTextureSprite = "GFX_tiles_frame_light"
 
Thank you.
 
Yes. I've uploaded the mod to the OP. I'll try to keep it updated.



Thanks!
The most important thing I've found is that tiles allow you to make boxes the size you want, although they have no effects (f.e. hover). You can use them with something similar to
Code:
quadTextureSprite = "GFX_tiles_frame_light"
So that would interfere with tooltips popping up?
 
Ventessel, I'm not completely sure what you're asking. Which tooltips are you referring to and why would the tiling interfere with it?

Thanks!
I think I misunderstood what you meant by "effects", I thought that the tiling interfered with the engine's ability to read that the mouse was hovering over that part of the UI. I reread it and understood, thanks though!