As you will be aware, If two or more roads have zoning areas that overlap - the engine will decide which roads gets which zone squares and we have to use quay walls or pedestrian paths to force the zone areas onto the road we desire.
A useful Mod would allow us to focus a section of road, ie click it. While focussed that section of road has priority.
Eg in the attached file - 4 to 3 split, I wish to zone 5 deep on Strawberry Street, so I would click Strawberry Street and it would grab the zones that Forrest Street has been allocated as per 'Strawberry Has priority' image (created in this instance by putting a key wall on Forrest street). Then I zone 5 deep, and click Forest Street, which is allocated the remaing two deep zones that remain unzoned.
OR - I partially zone 5 deep and 2 deep on Strawberry street - as per 'Strawberry split depth', then focus Forrest Street, which gets 2 zones where Strawberry has 5 and 5 where strawberry has 2 - as per the 'Forrest Street - should have 5' although in the image it just has 4, I couldn't get the unzoned 3rd deep to detach from Forrest, even when using a path.
I think that would be a great feature, effectively allowing any road to be zoned as you wish - all available zones are allocated to it - and are only blocked by already zoned squares and buildings.
A useful Mod would allow us to focus a section of road, ie click it. While focussed that section of road has priority.
Eg in the attached file - 4 to 3 split, I wish to zone 5 deep on Strawberry Street, so I would click Strawberry Street and it would grab the zones that Forrest Street has been allocated as per 'Strawberry Has priority' image (created in this instance by putting a key wall on Forrest street). Then I zone 5 deep, and click Forest Street, which is allocated the remaing two deep zones that remain unzoned.
OR - I partially zone 5 deep and 2 deep on Strawberry street - as per 'Strawberry split depth', then focus Forrest Street, which gets 2 zones where Strawberry has 5 and 5 where strawberry has 2 - as per the 'Forrest Street - should have 5' although in the image it just has 4, I couldn't get the unzoned 3rd deep to detach from Forrest, even when using a path.
I think that would be a great feature, effectively allowing any road to be zoned as you wish - all available zones are allocated to it - and are only blocked by already zoned squares and buildings.