Thedas Kings - a Dragon Age total conversion.
Set in the fascinating world of Thedas, this mods aims to bring to CK2 all the epic adventures, social upheaval and dark fantasy drama provinded by the setting of the Dragon Age games, books and comics.
Planned features:
-Play as any of the human realms, as the declining dwarven kingdom, as the roaming dalish clans or even as the misterious qunari society!
-Experience the perks and perils of wielding the power of magic.
-Face the chaos brought forth by the darkspawn and the Blights.
-Manage the political forces which try to thrive and dominate within your realm
-A whole map covering both surface and underground Thedas.
-A host of new events to immerse you in the setting.
(DISCLAIMER: Beware that these plans may take a time to be realised which is proportional to the size of the current team, though!)
DOWNLOAD
It has taken much longer than wxpected, but we have at last assambled a pre-alpha version of the mod, which is technically playable for 2.3.6, but has no content, here:
http://www.mediafire.com/download/z2e7zp60ekwasnb/ThedasKings.rar
THIS IS PRE-ALPHA AND THUS VERY CONTENT-INCOMPLETE. We welcome any feedback, but please bear in mind tht this is not representative of the final/envisioned state of the mod.
There is a "Better looking characters" submod. Use it only if you have the Norse Facepack DLC.
Down this post is the changelog, known issues and integrated work for this release. (Changelog might be incomplete/inaccurate due to two computer losses that might have affected the mod.)
If you spot any issues, port them here and will fix them. If you have any idea to improve the current state of the mod, go ahead and tell us!
And specially if you want to directly help the developement, don't hesitate to step up!
CURRENT TEAM
ngppgn - developement leader - jack of all trades, master of none
Patroclusmega - scripter
NerthernMarshall - scripter
Soren - scripter.
PAST CONTRIBUTORS
(under construction).
We are still looking for help! Dedicated artists, mapmakers, flavour-writers or scripters are always welcome!
SCREENSHOTS
(under construction)
CHANGELOG:
version 0.0.1 build A
Set in the fascinating world of Thedas, this mods aims to bring to CK2 all the epic adventures, social upheaval and dark fantasy drama provinded by the setting of the Dragon Age games, books and comics.
Planned features:
-Play as any of the human realms, as the declining dwarven kingdom, as the roaming dalish clans or even as the misterious qunari society!
-Experience the perks and perils of wielding the power of magic.
-Face the chaos brought forth by the darkspawn and the Blights.
-Manage the political forces which try to thrive and dominate within your realm
-A whole map covering both surface and underground Thedas.
-A host of new events to immerse you in the setting.
(DISCLAIMER: Beware that these plans may take a time to be realised which is proportional to the size of the current team, though!)
DOWNLOAD
It has taken much longer than wxpected, but we have at last assambled a pre-alpha version of the mod, which is technically playable for 2.3.6, but has no content, here:
http://www.mediafire.com/download/z2e7zp60ekwasnb/ThedasKings.rar
THIS IS PRE-ALPHA AND THUS VERY CONTENT-INCOMPLETE. We welcome any feedback, but please bear in mind tht this is not representative of the final/envisioned state of the mod.
There is a "Better looking characters" submod. Use it only if you have the Norse Facepack DLC.
Down this post is the changelog, known issues and integrated work for this release. (Changelog might be incomplete/inaccurate due to two computer losses that might have affected the mod.)
If you spot any issues, port them here and will fix them. If you have any idea to improve the current state of the mod, go ahead and tell us!
And specially if you want to directly help the developement, don't hesitate to step up!
CURRENT TEAM
ngppgn - developement leader - jack of all trades, master of none
Patroclusmega - scripter
NerthernMarshall - scripter
Soren - scripter.
PAST CONTRIBUTORS
(under construction).
We are still looking for help! Dedicated artists, mapmakers, flavour-writers or scripters are always welcome!
SCREENSHOTS
(under construction)
CHANGELOG:
version 0.0.1 build A
JOBS
-Changed gender restriction on jobs so that every non-qunari has gender equality.
MAP
-Added some topology
-Fixed duplicated color in provinces.bmp
TITLES
-Added fereldan, orlesian, and default (quasi-orlesian) localisation for landed titles.
RELIGION
-Tweaked the cardinal mechanics so that both the orlesian chantry and the disciples of andraste cult (were it able to create its own "red divine" (non-cannon) have a college of 10 cardinals.
-Added custom religious icons
CULTURES
-Added name lists compliled by caston_folarus, crwebb, and ngppgn
-Added culture-related character bonus by homeworlder (not as traits but character culture modifiers)
-Split culture files by culture_group for better management
-Redistributed facepacks: Now Antivans look greek and Tevinter look iberian.
[\SPOILER]
ASSETS FROM OTHER MODS
KNOWN ISSUES in current build
Thanks to Paradox for the amazing modding plataform which is CK2, to Bioware, for the incredible setting which is Dragon age and to this community, for it's help and support.
Special thanks to those modders which have patiently answered in occasion obvious question and offered unvaluable advice.
-Changed gender restriction on jobs so that every non-qunari has gender equality.
MAP
-Added some topology
-Fixed duplicated color in provinces.bmp
TITLES
-Added fereldan, orlesian, and default (quasi-orlesian) localisation for landed titles.
RELIGION
-Tweaked the cardinal mechanics so that both the orlesian chantry and the disciples of andraste cult (were it able to create its own "red divine" (non-cannon) have a college of 10 cardinals.
-Added custom religious icons
CULTURES
-Added name lists compliled by caston_folarus, crwebb, and ngppgn
-Added culture-related character bonus by homeworlder (not as traits but character culture modifiers)
-Split culture files by culture_group for better management
-Redistributed facepacks: Now Antivans look greek and Tevinter look iberian.
[\SPOILER]
ASSETS FROM OTHER MODS
The minimap interface has been adapted from Elder Kings (with permission). Thanks to Korbah and the rest of EK team
Part of the code and assets from past iterations of Thedas Kings has been used. Thanks to Chalkface and other contributors.
The modding process has made extensive use of the mapfiller tool by JonStryker.
Part of the code and assets from past iterations of Thedas Kings has been used. Thanks to Chalkface and other contributors.
The modding process has made extensive use of the mapfiller tool by JonStryker.
KNOWN ISSUES in current build
MAP:
-General ugliness
-incomplete topology, terrain and trees
-the colormaps could be improved to better blend in with terrain textures
-there is an issue with topology that make rivers display as sea texture
-many events (particularly those from WoL) have been removed while being adapted/repurposed.
GENERAL GAMEPLAY
-there is almost nothing in the way of Dragon Age mechanics (this is a pre-alpha dev version!)
-under certain circunstances, the caste inheritance does not work correctly. We are looking into this. - potentially fixed for next build.
-The forest character behave like any other character, waging war, ploting, etc. - fixed in next build.
-The forest characters get the "human race" trait because of an oversight. -fixed in next build.
HISTORY and SET UP
-There is nothing in the way of title history, and not much in the way of character history (yet)
-Every province outside ferelden has 7 unbuilt holdings. - fixed in next release
-Many places have placeholder names. We are looking into better names. Feel free to make suggestions!
GRAPHICS
-Darkspawn have no portrait set at the moment. Using musilm as a placeholder. Same with elves and celtic portraits.
-General ugliness
-incomplete topology, terrain and trees
-the colormaps could be improved to better blend in with terrain textures
-there is an issue with topology that make rivers display as sea texture
-many events (particularly those from WoL) have been removed while being adapted/repurposed.
GENERAL GAMEPLAY
-there is almost nothing in the way of Dragon Age mechanics (this is a pre-alpha dev version!)
-under certain circunstances, the caste inheritance does not work correctly. We are looking into this. - potentially fixed for next build.
-The forest character behave like any other character, waging war, ploting, etc. - fixed in next build.
-The forest characters get the "human race" trait because of an oversight. -fixed in next build.
HISTORY and SET UP
-There is nothing in the way of title history, and not much in the way of character history (yet)
-Every province outside ferelden has 7 unbuilt holdings. - fixed in next release
-Many places have placeholder names. We are looking into better names. Feel free to make suggestions!
GRAPHICS
-Darkspawn have no portrait set at the moment. Using musilm as a placeholder. Same with elves and celtic portraits.
Thanks to Paradox for the amazing modding plataform which is CK2, to Bioware, for the incredible setting which is Dragon age and to this community, for it's help and support.
Special thanks to those modders which have patiently answered in occasion obvious question and offered unvaluable advice.
Last edited:
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