Note: This is not a mod theorize for the intention of making choices more "equal," it's intended to make them more unequal, in different ways.
Here are my thoughts:
Energy weapons should be super long-range. They propagate at the speed of light, after all. Their damage should not be all that great, though, and they should bypass neither shields nor armor.
Kinetic weapons should be super-low range, highly inaccurate (because any ship, even a lumbering behemoth battleship, is going to have a lot of maneuverability compared to a mass driver round,) and really fast firing, but they should bypass 100% of shields and a lot of armor (50% for railguns firing AP slugs, with autocannon shells being HEAT rounds that bypass 100% of armor.) These are the "let's get into docking range and fuck them up good" option!
Missiles should be the super-long range weapons that never miss that they already are, but be incredibly vulnerable to point-defenses, of course. They should bypass shields and armor entirely, which is the reward you gain for the risk of being completely no-sold by enemy point-defense. Torpedoes should be, well, more of the same, really. I'd consider making them a Large Slot Only weapon; and conversely, making a Medium Swarmer Missile option.
Energy torpedoes should bypass neither shields nor armor, but should have redonkulously huge base damage, and should basically be the "fuck it, Mr. Worf, photon torpedoes, full spread" option.
Here are my thoughts:
Energy weapons should be super long-range. They propagate at the speed of light, after all. Their damage should not be all that great, though, and they should bypass neither shields nor armor.
Kinetic weapons should be super-low range, highly inaccurate (because any ship, even a lumbering behemoth battleship, is going to have a lot of maneuverability compared to a mass driver round,) and really fast firing, but they should bypass 100% of shields and a lot of armor (50% for railguns firing AP slugs, with autocannon shells being HEAT rounds that bypass 100% of armor.) These are the "let's get into docking range and fuck them up good" option!
Missiles should be the super-long range weapons that never miss that they already are, but be incredibly vulnerable to point-defenses, of course. They should bypass shields and armor entirely, which is the reward you gain for the risk of being completely no-sold by enemy point-defense. Torpedoes should be, well, more of the same, really. I'd consider making them a Large Slot Only weapon; and conversely, making a Medium Swarmer Missile option.
Energy torpedoes should bypass neither shields nor armor, but should have redonkulously huge base damage, and should basically be the "fuck it, Mr. Worf, photon torpedoes, full spread" option.