Hello,
I created an asset in the editor and used mod tools to change the category it sits in by changing:
"Tool Controller > ToolController > PrefabInfo > System.String category"
I then saved it.
When I checked however it still appeared in the category it was originally listed in (it is in parks/random billboard, I want it in residential home yard.)
When I then did a 'load asset' in the editor however the entry was correct (in the scene editor box), it hadn't reverted to the old. I.e. it saved by did not apply the change.
In full fairness, I don't care that much as I can use find it when in game, but I do like things tidy if at all possible.
What am I missing?
SyC
I created an asset in the editor and used mod tools to change the category it sits in by changing:
"Tool Controller > ToolController > PrefabInfo > System.String category"
I then saved it.
When I checked however it still appeared in the category it was originally listed in (it is in parks/random billboard, I want it in residential home yard.)
When I then did a 'load asset' in the editor however the entry was correct (in the scene editor box), it hadn't reverted to the old. I.e. it saved by did not apply the change.
In full fairness, I don't care that much as I can use find it when in game, but I do like things tidy if at all possible.
What am I missing?
SyC