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Montezuma II

Kinda wish there were GOT-related Avatars
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Jun 24, 2013
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Hello!

Recently I downloaded the latest version of the SVN of Lux Invicta (credit to Richvh for sending me the link!) but when I activate the mod and launch the game, I just get regular CK2. Does anyone know how to fix this?
 
Make sure the .mod's path line points to the proper folder. The SVN's folder structure isn't set up for out of the box usage.
 
The folder structure at Github was set up with an extra layer (not sure if that's Github's doing, or DarkReborn's). The folders CK2 needs to find are all inside the trunk folder. Assuming you don't want to move folders around, you'd need to edit the path line to:
path = "mod/<main folder name>/trunk"
 
The folder structure at Github was set up with an extra layer (not sure if that's Github's doing, or DarkReborn's). The folders CK2 needs to find are all inside the trunk folder. Assuming you don't want to move folders around, you'd need to edit the path line to:
path = "mod/<main folder name>/trunk"

How do I change the Path line? :oops:
 
Load the .mod file in Notepad++ (not the standard Windows Notepad, it's a free download) and edit it in there.
 
This is the .mod file I use:
Code:
name = "Lux Invicta v0.6K9"
path = "mod/lux-invicta-repository/trunk"
user_dir = "Lux Invicta"

replace_path = common/buildings
replace_path = common/trade_routes
replace_path = "history"
replace_path = "history/characters"
replace_path = "history/diplomacy"
replace_path = "history/provinces"
replace_path = "history/technology"
replace_path = "history/titles"
replace_path = "history/wars"
replace_path = "map"
replace_path = "decisions"
replace_path = "events"
 
This is the .mod file I use:
Code:
name = "Lux Invicta v0.6K9"
path = "mod/lux-invicta-repository/trunk"
user_dir = "Lux Invicta"

replace_path = common/buildings
replace_path = common/trade_routes
replace_path = "history"
replace_path = "history/characters"
replace_path = "history/diplomacy"
replace_path = "history/provinces"
replace_path = "history/technology"
replace_path = "history/titles"
replace_path = "history/wars"
replace_path = "map"
replace_path = "decisions"
replace_path = "events"

I copied and pasted that, it still did not work.
 
Is your .mod file in the documents/Paradox Interactive/Crusader Kings II/mod/ folder? Is it a .mod file and not a .mod.txt file? Is there a mod/Lux-invicta-repository/trunk folder?
 
Is your .mod file in the documents/Paradox Interactive/Crusader Kings II/mod/ folder? Is it a .mod file and not a .mod.txt file? Is there a mod/Lux-invicta-repository/trunk folder?

Yes and Yes.

No, but there is a ".transfer your modding stuff here" folder. I also tried that but to no avail.
 
The .transfer your modding stuff here folder can be deleted, it only holds stuff for the dev team.

The path line should point to the folder containing that folder, which should also contain common, events, decisions, localisation folders among others.
 
The .transfer your modding stuff here folder can be deleted, it only holds stuff for the dev team.

The path line should point to the folder containing that folder, which should also contain common, events, decisions, localisation folders among others.

I checked every folder , there is no trunk folder
 
In the folder in which you found .transfer your modding stuff here, were there other folders? common, events, decisions, map, etc.?
 
Then that is the folder you need to point the path to.