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Stridercal

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Dec 13, 2018
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So after checking the assetbundles, i determined that the new Crab 27b and Phoenix Hawk 1b are both slightly wrong from lore specs. Armor for the Crab, ECM for the PHX, that sort of thing. And i also wanted to tweak the Bull Shark while i was at it.

So i create new .json versions of them, and put them into a working mod folder. But the buggers will not load properly, not matter what i try, the assetbundle version gets loaded and ignores my tweaked versions.

I know this question has been asked before, but searching didn't help me. What impossibly easy thing am i missing that is preventing the mod overwrite?

Thanks y'all.
 
I've got a mod that changes the BSK M3 to be 3025 tech, rather than getting to keep an XL Engine and Endo Steel. It works. What I have is its json file (the whole thing, not just what I want to change) in a folder, and that folder is included like so: { "Type": "MechDef", "Path": "mech", "AddToDB": true },

So for the ones you have access to the json files, that should be all it takes.
 
Correct. The two handle when/how they load things differently, and quite frankly, ModTek does pretty much everything better. It's faster, it can work with the DLC, and it provides feedback as to what it is doing, rather than just showing a black screen.

Not to discount HBS's system, though, as that did get us the in-game mods menu, and it being part of the game opens up trying out mods to a lot of people who would otherwise shy away from them. I'm guessing that it is mostly a time issue, that ModTek has had a lot more time spent on it over the course of its development, a lot more iterations, and of course, a more direct access line to what modders want/need.
 
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I was hoping to avoid ModTek, just to keep things simpler, but it sounds like i might not have a choice if i want to put *all* of my fixes into 1.9.

Thanks for the confirm, though!
 
I use a tool called "Unity Assets Bundle Extractor" it's a GitHub freeware program/project. It can do the job though the files will be 'raw' and need to be cleaned up... I tend to use them only as references.