I had an idea to add agriculture as a resource, which would add some strategic depth, especially for a Germany game.
1. Reduce the IC to supplies ratio to simulate supplies as agriculture.
2. Add annual or semi-annual events that gives supplies to provinces which are agriculturally significant.
3. Reduce supply consumption for units?
4. Check if supplies is lower than amount/0, if so increase dissent.
Any thoughts or ideas?
cheers,
kilolima
1. Reduce the IC to supplies ratio to simulate supplies as agriculture.
2. Add annual or semi-annual events that gives supplies to provinces which are agriculturally significant.
3. Reduce supply consumption for units?
4. Check if supplies is lower than amount/0, if so increase dissent.
Any thoughts or ideas?
cheers,
kilolima