Note that I am not reporting bugs caused by mods, but a bug that seems to be about the modding API itself.
It seems there is an issue that happens each time there is an external sprite sheet (sprites.png). This appears to be an issue with how the game manages the second DLC sprite sheet (objects_d11_2.png) and the mods together.
Demonstration attached in the screenshots, look at the farmer, both ingame and in the staff menu. This is NOT an outdated sprite sheet issue, if it was sprite would be broken in both scenarios, but it is only broken in GUI (menus, pop-up icons etc.). Anything that is on objects_d11_2.png will be displaced(?) as long as there is an external modded sprite sheet and modders cannot do anything to fix it. (this could be a sprite indexing issue?)
You will notice sprites that are in the main or even the first DLC sprite sheet do not have this issue, I believe this is because the game merges objects.png, people.png and objectsTexture_d11.png in some manner, but I obviously cannot confirm this.
And here are 2 more images wiith pop-up icons. You will notice the bribery icon loads despite being DLC content, that is because the bribery icon is located in people.png rather than the 2nd DLC sheet.
And if the icon is in objects_d11_2.png it doesn't load... Are the indexes displaced "to the right" with the modded ones sandwiched between the 1st and 2nd DLC sheets?
I want to reiterate once more that this is not a bug report of a mod, this is a bug report about the modding API/game implementation of DLCs itself and it is something for the D11/PDX to resolve, and not something the modder themselves are able to fix.
It seems there is an issue that happens each time there is an external sprite sheet (sprites.png). This appears to be an issue with how the game manages the second DLC sprite sheet (objects_d11_2.png) and the mods together.
Demonstration attached in the screenshots, look at the farmer, both ingame and in the staff menu. This is NOT an outdated sprite sheet issue, if it was sprite would be broken in both scenarios, but it is only broken in GUI (menus, pop-up icons etc.). Anything that is on objects_d11_2.png will be displaced(?) as long as there is an external modded sprite sheet and modders cannot do anything to fix it. (this could be a sprite indexing issue?)

You will notice sprites that are in the main or even the first DLC sprite sheet do not have this issue, I believe this is because the game merges objects.png, people.png and objectsTexture_d11.png in some manner, but I obviously cannot confirm this.
And here are 2 more images wiith pop-up icons. You will notice the bribery icon loads despite being DLC content, that is because the bribery icon is located in people.png rather than the 2nd DLC sheet.

And if the icon is in objects_d11_2.png it doesn't load... Are the indexes displaced "to the right" with the modded ones sandwiched between the 1st and 2nd DLC sheets?

I want to reiterate once more that this is not a bug report of a mod, this is a bug report about the modding API/game implementation of DLCs itself and it is something for the D11/PDX to resolve, and not something the modder themselves are able to fix.
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