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NathanLV

Recruit
19 Badges
Dec 31, 2018
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  • Age of Wonders III
  • BATTLETECH: Heavy Metal
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • BATTLETECH - Digital Deluxe Edition
  • Pillars of Eternity
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Surviving Mars
  • BATTLETECH
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Knights of Pen and Paper 2
  • BATTLETECH: Season pass
(xpost from r/BattleTechMods)
Has anyone done anything with modifying the Flashpoint missions? I'm specifically interested in changing the rewards for some the FPs (because I was real annoyed when I finished the FP missions and ended up with 2/3 of a Black Knight B).

I see the "flashpoint" folder in the "\BattleTech_Data\StreamingAssets\data" but json files in there appear to be only templates, not the json for the missions themselves. Can anyone point me in the right direction?
 
Most of the Flashpoint files are in the asset bundle for the expansion. Changing them is theoretically possible, but might cause problems with any anti-piracy measures HBS may have put in for the expansion.

As mentioned on Reddit, you could change the item collections for rewards instead... that's going to be much more limited, but may be sufficient if the changes you want to make aren't too extensive.
 
I was hoping there was a more direct method that I just wasn't seeing, especially because there's a flashpoint editor exe included in the game files (which makes me wonder if I can create custom flashpoint missions, I'll have to try playing with it.)

Thanks for the input.
 
As far as the editor, I know @Amechwarrior has been experimenting with it for a while. Not sure if there is any advice he could give to help get you started...
 
As far as the editor, I know @Amechwarrior has been experimenting with it for a while. Not sure if there is any advice he could give to help get you started...

Basically we can do everything we need to with notepad++ for json editng, the FP and Event Editor included and using the "ConverseTek" mod for creating the conversations.

There is a main Flashpoint .json that has the basics like name, FP difficulty, starting world and etc. That relies on a "Milestone Set" .json file that contains all the milestones that trigger the next steps, conversations, tags added or removed, activating the next mission and what that mission is, rewards and etc. That one is the real meat of it all as the branching choices reside there. The last part, conversations is usually done by the ShadowRun Conversation editor, which I don't have. You need to get the ConverseTek mod and you can create or edit convos to the linked in the FP editor. You could also customize existing contracts and Lancedefs to make bespoke missions based on the current ones. Advanced mission objectives and stuff I don't know yet, but all of that should reside inside the contract .jsons. I plan on first trying to make a 2 step FP like Joint Venture that just works from start to end as a trainer. I'm working on my AI mod right now and haven't put more time in to learning the FP editor.