I've logged almost 150 hours in vanilla now and I was wondering if there's any resources available to learn how to make my own mods. I would like to try making a vanilla + type of mod.
I've logged almost 150 hours in vanilla now and I was wondering if there's any resources available to learn how to make my own mods. I would like to try making a vanilla + type of mod.
...what you can do is have ModTek inject edits dynamically into them. So your mod ends up being not the entire file you're replacing, but only part of it.
I too am changing weapon ranges and several other factors with the goal of making combat much more dynamic and less of a slugfest.I would also be interested in knowing how to work with DLC assets. I have a weapon mod that I use that adjusts ranges, but it won't really work unless I can also adjust the DLC weapons.
I get the idea of using ModTek to adjust the values, but I have no idea how to actually do that. All of my previous modding has been direct JSON edits.
Ok, but how do I accomplish this? That's all I'm asking; how do I make a JSON mod for an asset included in the DLC file?ModTek certainly CAN modify anything within DLC. You do not understand how is it working. ModTek is not modifying JSON's the way you are thinking, it is working with engine abstractions.
Yes, that is the issue we are trying to solve. If there is another resource online to explain it, please point us to it.ModTek certainly CAN modify anything within DLC. You do not understand how is it working. ModTek is not modifying JSON's the way you are thinking, it is working with engine abstractions.
Yes, that is the issue we are trying to solve. If there is another resource online to explain it, please point us to it.
I have looked through the Github files for ModTek, but nothing jumps out as showing how to actually use it with DLC content.
Based on Edmon's modding tutorial I think I could create a ModTek mod to work with standard JSON files, like the medium laser weaponDef. I don't think I could alter the mechDef for a Hatchetman because I don't know what path to use for DLC content in the asset bundles.