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Pasha

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May 26, 2005
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This is probably a stupid idea to most of you, (and it may already be a function of forts in game) but I was wondering if it's possible to modify fortifications so that they cause a movement penalty for vehicles and infantry passing through them. The idea being some fortifications are built with tank trenches, obstacles, etc. The movement penalty could be negligible at lower levels, but would incrementally increase as more levels are built, maybe close to swamp or jungle movement at level 10? If it's possible, it seems like it could be pretty easily, but I just don't know how.
 
This is probably a stupid idea to most of you, (and it may already be a function of forts in game) but I was wondering if it's possible to modify fortifications so that they cause a movement penalty for vehicles and infantry passing through them. The idea being some fortifications are built with tank trenches, obstacles, etc. The movement penalty could be negligible at lower levels, but would incrementally increase as more levels are built, maybe close to swamp or jungle movement at level 10? If it's possible, it seems like it could be pretty easily, but I just don't know how.

Have a look in the event commands text file in the Modding Docs folder in the main game folder, to see if there are any commands you can use to do what you wish?
 
Thanks guys. I looked into the event commands and couldn't find anything useful. I guess the problem is forts are buildings and not terrain, so they can't have a terrain effect. Besides, I guess I'm thinking too much on a tactical level.
 
Well....for battles, fortifications do create a movement penalty.

You're right. After I made this post I thought about that too. That the delaying factor was already built into fortresses by imposing an attacking penalty. I was just trying to think of a different way to make forts more useful.

I guess my focus is too tactical and was thinking along the lines of the old Steel Panthers game in which you could build obstacles and minefields to delay an attacker. But that wouldn't work in a game of this scope.
 
I think the attacker would try to find ways around it....

It's expensive to create a maginot line, and we all know how effective that was irl (aka not really).
 
Actually, if anything Id say it was too effective.