1.) In the games before there was a "event_effects" list or something. This would really help me out.
Anyone has one / made one?
2.) Following situation. I want a decision that fires if someone is King of Germany but not emperor (not western and not eastern).
I removed the HRE title from the starting scenario to test it, but it doesn't work.
The line which is wrong is obviously " FROM = { title = k_germany } " because it says ingame
* King Heinrich IV von Deutschland:
Title is: 'Kingdom of Germany'
The red star indicates that the game does not undestand what I wanted ^-^
Any help would be nice.
Anyone has one / made one?
2.) Following situation. I want a decision that fires if someone is King of Germany but not emperor (not western and not eastern).
I removed the HRE title from the starting scenario to test it, but it doesn't work.
Code:
decisions = {
kaiser = {
potential = {
NOT = { FROM = { tier = emperor } } # Is no Emperor
}
allow = {
FROM = { title = k_germany } # Is King of the Romans
FROM = { piety = 1 } # Must be "holy"
}
effect = {
scaled_wealth = -0.01 # BLAH
}
ai_will_do = {
factor = 100 # AI will always do
}
}
* King Heinrich IV von Deutschland:
Title is: 'Kingdom of Germany'
The red star indicates that the game does not undestand what I wanted ^-^
Any help would be nice.