I need a little help figuring what I'm doing wrong in creating what I thought was a simple mod to the game.
I wanted to change a couple of entries in the defines.lua, including but maybe not 100% limited to:
LEADER_AGE_MIN
LEADER_AGE_MAX
CORE_SECTOR_PLANET_CAP
So I go into the Stellaris launcher. Use the mod tools to create my mod, put in the folder name, and the game version. That part works fine.
Load the modded (admittedly not actually modded yet) game to test it. Game loads fine.
Copy the "common" folder over from the Steam directory.
Load the modded (again, nothing modified yet) game to test it. Game loads fine.
Delete every file and folder inside the mod/common folder EXCEPT for the "defines" folder.
Load the modded (not yet modified still) game to test it. Game loads fine.
Open up the defines.lua and change the 3-5 entries that I want to change.
Load the modded (yes, finally modded) game to test it. Game crashes on load.
I heard that naming the modded defines.lua the same as the vanilla defines.lua is a bad thing to do. So I change the name of my defines.lua to something like "Hypermod_defines.lua" (underscore not a space).
Load the modded game to test it. Game crashes on load.
Can anyone enlighten me as to what I'm doing wrong and what I need to do to get this working?
I wanted to change a couple of entries in the defines.lua, including but maybe not 100% limited to:
LEADER_AGE_MIN
LEADER_AGE_MAX
CORE_SECTOR_PLANET_CAP
So I go into the Stellaris launcher. Use the mod tools to create my mod, put in the folder name, and the game version. That part works fine.
Load the modded (admittedly not actually modded yet) game to test it. Game loads fine.
Copy the "common" folder over from the Steam directory.
Load the modded (again, nothing modified yet) game to test it. Game loads fine.
Delete every file and folder inside the mod/common folder EXCEPT for the "defines" folder.
Load the modded (not yet modified still) game to test it. Game loads fine.
Open up the defines.lua and change the 3-5 entries that I want to change.
Load the modded (yes, finally modded) game to test it. Game crashes on load.
I heard that naming the modded defines.lua the same as the vanilla defines.lua is a bad thing to do. So I change the name of my defines.lua to something like "Hypermod_defines.lua" (underscore not a space).
Load the modded game to test it. Game crashes on load.
Can anyone enlighten me as to what I'm doing wrong and what I need to do to get this working?