potential = {
always = no
}
playable = {
always = no # Non-player origin
}
possible = {
}
random_weight = {
base = 0
}
Doesn't help as it is still used for AI empires
There is a property
is_origin = yes
Maybe setting it as "is_origin = no" will do the trick?
--------------------------
I think the solution would be to add
ai_playable = {
always = no
}
Just is case somebody will need this info
always = no
}
playable = {
always = no # Non-player origin
}
possible = {
}
random_weight = {
base = 0
}
Doesn't help as it is still used for AI empires
There is a property
is_origin = yes
Maybe setting it as "is_origin = no" will do the trick?
--------------------------
I think the solution would be to add
ai_playable = {
always = no
}
Just is case somebody will need this info
Last edited: