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Enero

First Lieutenant
Sep 29, 2018
244
441
potential = {
always = no
}

playable = {
always = no # Non-player origin
}

possible = {
}

random_weight = {
base = 0
}

Doesn't help as it is still used for AI empires

There is a property

is_origin = yes

Maybe setting it as "is_origin = no" will do the trick?

--------------------------

I think the solution would be to add

ai_playable = {
always = no
}

Just is case somebody will need this info
 
Last edited: