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Legosim

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Hey, quick question.

I've read the VickiWiki article on modding leaders, but a few things arn't clear. I'm looking to create two leaders for Greece, but when I go into the leaders.gre file, there is only one historical general there, but I can 'buy' many admirals and generals with Greek sounding names with 20 leadership points.

Basically I want to create from scratch two generals. Can I just do it like an event?

Also, is there a way to edit the save file so I can add a specific general to a specific division? Just for storyline stuff.

Also, (yay more questions!), is there by any chance a list anywhere on the internet of which backgrounds and personalities give what bonuses exactly? Like in chart form? It would just make things much easier...

Thanks!
 
I've read the VickiWiki article on modding leaders, but a few things arn't clear. I'm looking to create two leaders for Greece, but when I go into the leaders.gre file, there is only one historical general there, but I can 'buy' many admirals and generals with Greek sounding names with 20 leadership points.

They are just some random leaders, You can find list of those in DB/"RandomLeaders.csv" file

Basically I want to create from scratch two generals. Can I just do it like an event?

Nah, You have to do it the way Vickywiki says.

Also, is there a way to edit the save file so I can add a specific general to a specific division? Just for storyline stuff.

Yes, just type the unit name in search box, in Word or anything, and You can add there You general. But to be honest its too much work, just create them like Vickywiki says, and then in game add a general manually to specific unit.

Also, (yay more questions!), is there by any chance a list anywhere on the internet of which backgrounds and personalities give what bonuses exactly? Like in chart form? It would just make things much easier...

http://www.paradoxian.org/vickywiki/index.php/Leader_Traits
 
They are just some random leaders, You can find list of those in DB/"RandomLeaders.csv" file



Nah, You have to do it the way Vickywiki says.



Yes, just type the unit name in search box, in Word or anything, and You can add there You general. But to be honest its too much work, just create them like Vickywiki says, and then in game add a general manually to specific unit.



http://www.paradoxian.org/vickywiki/index.php/Leader_Traits
Thanks!

What I meant was that to create a new historical general, can I just copy-paste the template from another general and edit the info I want, like adding a certain picture or something? Sort of like writing a custom event.

I think I'll do the save file thing, it may be a lot of work, but I want to have Greece's two starting armies to have two certain generals in command, and if I do it manually in game, I'll end up getting like 50 random generals before boh the ones im looking for.
 
What I meant was that to create a new historical general, can I just copy-paste the template from another general and edit the info I want, like adding a certain picture or something? Sort of like writing a custom event.

Yes, You can do it like that.

I think I'll do the save file thing, it may be a lot of work, but I want to have Greece's two starting armies to have two certain generals in command, and if I do it manually in game, I'll end up getting like 50 random generals before boh the ones im looking for.

not necessarily :) You could create those generals then make an event for Greece which would contain:

command = { type = leader which = [leader id] }

such event would activate generals that You've made.
 
Yes, You can do it like that.



not necessarily :) You could create those generals then make an event for Greece which would contain:



such event would activate generals that You've made.
Awesome! So if say they're ID's are 601 and 602, I just make an event with the following in it...

Code:
command = { type = leader which = 601 }
command = { type = leader which = 602 }

And, the two generals will immediately appear in my leaders pool?
 
Awesome! So if say they're ID's are 601 and 602, I just make an event with the following in it...

Code:
command = { type = leader which = 601 }
command = { type = leader which = 602 }

And, the two generals will immediately appear in my leaders pool?

Exactly
 
No problem, I'm glad I could help. If You'll have some problems or more questions, just ask, there's plenty of people here that are willing to help.