So I would like to increase the # of core systems I can control, as the title implies, but so far have had no luck.
I used to mod the crap out of EU III and some of the other titles so I'm used to doing that with Paradox games, and I find a great many similarities in the .txt files.
First I downloaded a mod that purported to do this by simply changing the CORE_SECTOR_PLANET_CAP value in 00_defines.txt. Game loads up to 100% then just ends. Tried changing that in the defines file in my steam directory, same result. Mod changed it to 9, I changed it to various other numbers, nothing works.
I then tried using the modifier country_core_sector_planet_cap to increase my cap. Tried adding the modifier to my race:
modifier = {
country_core_sector_planet_cap = 2
}
also tried just adding it in as:
country_core_sector_planet_cap = 2
Nope, neither worked.
One thing I used to do in EUIII for example was add a modifier to the player difficulty setting modifier for the difficulty level I played at. There are no player difficulty modifiers in Stellaris, so tried to add my own:
normal_player = {
country_core_sector_planet_cap = 12
}
Didn't work.
Then I started playing around with 00_static_modifiers.txt, Country Modifiers (Country, huh? Straight from EU innit?), figuring if I couldn't raise the cap I'd at least get rid of the negative modifier from it. So I took:
inefficient_planet_management = {
influence_gain_mult = -0.1
tile_resource_energy_mult = -0.1
}
inefficient_sector_management = {
influence_gain_mult = -0.1
tile_resource_energy_mult = -0.1
}
And changed it to:
inefficient_planet_management = {
influence_gain_mult = 1.0
tile_resource_energy_mult = 1.0
}
inefficient_sector_management = {
influence_gain_mult = 1.0
tile_resource_energy_mult = 1.0
}
Guess what. Didn't work. I'm out of ideas, if anyone has found a work-around I'd love to hear it.
I used to mod the crap out of EU III and some of the other titles so I'm used to doing that with Paradox games, and I find a great many similarities in the .txt files.
First I downloaded a mod that purported to do this by simply changing the CORE_SECTOR_PLANET_CAP value in 00_defines.txt. Game loads up to 100% then just ends. Tried changing that in the defines file in my steam directory, same result. Mod changed it to 9, I changed it to various other numbers, nothing works.
I then tried using the modifier country_core_sector_planet_cap to increase my cap. Tried adding the modifier to my race:
modifier = {
country_core_sector_planet_cap = 2
}
also tried just adding it in as:
country_core_sector_planet_cap = 2
Nope, neither worked.
One thing I used to do in EUIII for example was add a modifier to the player difficulty setting modifier for the difficulty level I played at. There are no player difficulty modifiers in Stellaris, so tried to add my own:
normal_player = {
country_core_sector_planet_cap = 12
}
Didn't work.
Then I started playing around with 00_static_modifiers.txt, Country Modifiers (Country, huh? Straight from EU innit?), figuring if I couldn't raise the cap I'd at least get rid of the negative modifier from it. So I took:
inefficient_planet_management = {
influence_gain_mult = -0.1
tile_resource_energy_mult = -0.1
}
inefficient_sector_management = {
influence_gain_mult = -0.1
tile_resource_energy_mult = -0.1
}
And changed it to:
inefficient_planet_management = {
influence_gain_mult = 1.0
tile_resource_energy_mult = 1.0
}
inefficient_sector_management = {
influence_gain_mult = 1.0
tile_resource_energy_mult = 1.0
}
Guess what. Didn't work. I'm out of ideas, if anyone has found a work-around I'd love to hear it.