Hey guys,
I wonder who still checks in here and who's got the knowledge and will to help ^__^
I'm trying to create an event that will be activated manually but will occure for all provinces of a country.
As I have noticed, such events when activated via debug console will occure at your capital only.
So for now I was playing around with options like
which work but will activate multiple times in the same province.
So either I need to find a way for enabling the event to occur in all provinces at once / the country (I tried playing around with country_event instead of province_event) or set a flag and checking if that flag was already set so the event does not occur multiple times in the same province.
And if that flag can be set, is there a way for a loop instead of manually adding more levels?
Oh, and is there a way to get a province id ingame (not from the files)?
Cheers
I wonder who still checks in here and who's got the knowledge and will to help ^__^
I'm trying to create an event that will be activated manually but will occure for all provinces of a country.
As I have noticed, such events when activated via debug console will occure at your capital only.
So for now I was playing around with options like
Code:
any_neighbor_province {
any_neighbor_province {
any_neighbor_province {
any_neighbor_province {
any_neighbor_province {
thingstoactivate = 1
}
}
}
}
}
So either I need to find a way for enabling the event to occur in all provinces at once / the country (I tried playing around with country_event instead of province_event) or set a flag and checking if that flag was already set so the event does not occur multiple times in the same province.
And if that flag can be set, is there a way for a loop instead of manually adding more levels?
Oh, and is there a way to get a province id ingame (not from the files)?
Cheers