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George LeS

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Feb 13, 2004
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1. There is a Goods type #0 in the Scen Def section. It says the province produces nothing. How should this be used? Will it give a province of no economic value?

2. Similarly, there is a terrain type #9, listed as "unknown". This isn't TI, as that's #8. Is this PTI? If not, what does it mean & how is it used?

3. Do Rebel leaders work the same as ordinary leaders? Specifically, can you set up an event, giving a rebellion in a certain province, assuring that the rebs will have leader X? (I'm specifically looking at Toulon in the FRW.)

4. Does anyone know how "warships" are defined? What I mean is this: I've been looking at the Nap Ambition start, & I can't figure out what they mean, what is used to decide how many warships a country has, & where.

5. How do you make a late Tech level unreachable? I tried setting the values for several to #s like "9999", "8888", etc, but my ENG sliders still show these levels as within reach.

6. Is this correct: The file, in which you put an event, doesn't really mean anything as far as which country gets the event, that is determined by the country = xxx statement? So you could create a file for events, not by country, but by historical situation (e.g., 7 years' war events), so long as you include the path in the scen def?
 
George LeS said:
4. Does anyone know how "warships" are defined? What I mean is this: I've been looking at the Nap Ambition start, & I can't figure out what they mean, what is used to decide how many warships a country has, & where.

A country's navy at the start of the scenario is in its country files (in scenarios/1795). It will look something like this, from the scenarios/1795/1795_eng file as an example:

navalunit = {
id = { type = 9424 id = 42 }
name = "Atlantic Fleet"
location = 120
warships = 30
galleys = 0
transports = 12
}

So it's 42 ships, in the province that has 120 as its id.

6. Is this correct: The file, in which you put an event, doesn't really mean anything as far as which country gets the event, that is determined by the country = xxx statement? So you could create a file for events, not by country, but by historical situation (e.g., 7 years' war events), so long as you include the path in the scen def?

Yes, that's correct. As long as the event file is stated in db/events, it should work.

I don't know about the questions, sorry.
 
George LeS said:
3. Do Rebel leaders work the same as ordinary leaders? Specifically, can you set up an event, giving a rebellion in a certain province, assuring that the rebs will have leader X? (I'm specifically looking at Toulon in the FRW.)

leaders.reb file will not be loaded, but you can put them in the 1419.inc file. I do this for the pirates like this:
Code:
country = { 
    tag = PIR
    ai = { 
        combat = { } 
        continent = { } 
        area = { Madagascar Formosa Sea } 
        region = { Carribean CarribeanSea SWIndianSea SEAtlanticSea TagoSea NWIndianSea ENACoastSea WCAtlanticSea SEPacificSea ThaiSea ECAtlanticSea ChinaSea GulfSea EPacificSea JapanSea WMedSea } 
        war = 0
        ferocity = no 
        base = 0.100 
        front = 1.000 
        expansion = 0 
        tradingpost = 0 
        neighbour = 0 
        enemies = 0 
        traders = 0 
        monopoly = 0 
        counterreform = no 
        garrison = { 
            fortress = 1.000 
            strategic = 1.000 
            size = 1.000 
            supply = 1.000 
            war = 1.000 
            } 
        conquer = { 
            enemy = 99.000 
            supply = 99.000 
            distance = 0.100 
            owner = 0.100 
            notsupply = 99.000 
            base = 99.000 
            } 
        }
    vp = -6000.000
    religion = { type = pagan } 
    diplomacy = { 
    } 
    knownprovinces = { }  
    ownedprovinces = { } 
    controlledprovinces = { } 
    nationalprovinces = { } 
    monarchtable = { } 
    leadertable = { 
	historicalleader = {
		id = { type = 6 id = 0326 }
		category = admiral
		name = "Morgan"
		startdate = {
			year=1655
		}
		deathdate = {
			year=1688
		}
		location = 966
		rank = 1
		movement = 6
		fire = 4
		shock = 4
		siege = 1
		remark = "Carribean Sea"
	}
	historicalleader = {
		id = { type = 6 id = 0327 }
		category = admiral
		name = "Koxinga"
		startdate = {
			year=1645
		}
		deathdate = {
			year=1683
		}
		location = 1085
		rank = 1
		movement = 6
		fire = 1
		shock = 4
		siege = 0
		remark = "China Sea"
	}
	historicalleader = {
		id = { type = 6 id = 0328 }
		category = admiral
		name = "L'Olonnais"
		startdate = {
			year=1650
		}
		deathdate = {
			year=1668
		}
		location = 1044
		rank = 3
		movement = 6
		fire = 5
		shock = 5
		siege = 3
		remark = "Carribean Sea"
	}
	historicalleader = {
		id = { type = 6 id = 0329 }
		category = admiral
		name = "Le Basque"
		startdate = {
			year=1640
		}
		deathdate = {
			year=1660
		}
		location = 969
		rank = 10
		movement = 6
		fire = 5
		shock = 5
		siege = 0
		remark = "Carribean Sea"
	}
	historicalleader = {
		id = { type = 6 id = 0330 }
		category = admiral
		name = "Bonny"
		startdate = {
			year=1700
		}
		deathdate = {
			year=1720
		}
		location = 966
		rank = 12
		movement = 4
		fire = 4
		shock = 4
		siege = 0
		remark = "Carribean Sea"
	}
	historicalleader = {
		id = { type = 6 id = 0331 }
		category = admiral
		name = "Blackbeard"
		startdate = {
			year=1702
		}
		deathdate = {
                        day = 22
                        month = november
			year = 1718
		}
		location = 967
		rank = 3
		movement = 6
		fire = 6
		shock = 6
		siege = 0
		remark = "Carribean Sea"
	}
	historicalleader = {
		id = { type = 6 id = 0332 }
		category = admiral
		name = "Kidd"
		startdate = {
			year=1689
		}
		deathdate = {
			year=1700
		}
		location = 966
		rank = 2
		movement = 6
		fire = 4
		shock = 5
		siege = 0
		remark = "Carribean Sea"
	}
	historicalleader = {
		id = { type = 6 id = 0333 }
		category = admiral
		name = "Bowen"
		startdate = {
			year=1698
		}
		deathdate = {
			year=1704
		}
		location = 1186
		rank = 7
		movement = 6
		fire = 3
		shock = 3
		siege = 0
		remark = "Indian Ocean"
	}
	historicalleader = {
		id = { type = 6 id = 0334 }
		category = admiral
		name = "Howard"
		startdate = {
			year=1698
		}
		deathdate = {
			year=1703
		}
		location = 1071
		rank = 6
		movement = 6
		fire = 4
		shock = 5
		siege = 0
		remark = "Indian Ocean"
	}
	historicalleader = {
		id = { type = 6 id = 0335 }
		category = admiral
		name = "Gourges"
		startdate = {
			year=1715
		}
		deathdate = {
			year=1730
		}
		location = 905
		rank = 9
		movement = 5
		fire = 2
		shock = 2
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100326 }
		category = admiral
		name = "Tew"
		startdate = {
			year= 1690
		}
		deathdate = {
                        month = june
			year=1695
		}
		location = 1127
		rank = 8
		movement = 4
		fire = 2
		shock = 2
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100327 }
		category = admiral
		name = "Every"
		startdate = {
			year=1694
		}
		deathdate = {
			year=1720
		}
		location = 1060
		rank = 6
		movement = 6
		fire = 3
		shock = 2
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100328 }
		category = admiral
		name = "England"
		startdate = {
			year=1717
		}
		deathdate = {
			year=1721
		}
		location = 1121
		rank = 8
		movement = 5
		fire = 3
		shock = 2
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100329 }
		category = admiral
		name = "Angria"
		startdate = {
			year=1710
		}
		deathdate = {
			year=1729
		}
		location = 1069
		rank = 2
		movement = 5
		fire = 4
		shock = 3
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100330 }
		category = admiral
		name = "Laffite"
		startdate = {
			year=1810
		}
		deathdate = {
			year=1820
		}
		location = 905
		rank = 4
		movement = 5
		fire = 3
		shock = 3
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100331 }
		category = admiral
		name = "Yih"
		startdate = {
			year=1801
		}
		deathdate = {
			year=1808
		}
		location = 1085
		rank = 1
		movement = 5
		fire = 4
		shock = 3
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100332 }
		category = admiral
		name = "Yih Sao"
		startdate = {
			year=1808
		}
		deathdate = {
			year=1820
		}
		location = 1085
		rank = 1
		movement = 6
		fire = 4
		shock = 4
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100333 }
		category = admiral
		name = "Davis"
		startdate = {
			year=1718
		}
		deathdate = {
			year=1722
		}
		location = 1365
		rank = 8
		movement = 5
		fire = 2
		shock = 2
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100334 }
		category = admiral
		name = "Bonnet"
		startdate = {
			year = 1717
		}
		deathdate = {
                        month = november
			year = 1718
		}
		location = 909
		rank = 5
		movement = 5
		fire = 2
		shock = 2
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100335 }
		category = admiral
		name = "Vane"
		startdate = {
			year=1716
		}
		deathdate = {
                        month = november
			year=1720
		}
		location = 862
		rank = 7
		movement = 5
		fire = 2
		shock = 2
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100336 }
		category = admiral
		name = "Bellamy"
		startdate = {
			year=1715
		}
		deathdate = {
                        day = 17
                        month = may
			year=1717
		}
		location = 908
		rank = 10
		movement = 5
		fire = 2
		shock = 2
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100337 }
		category = admiral
		name = "Black Bart"
		startdate = {
                        month = june
			year=1719
		}
		deathdate = {
                        day = 10
                        month = february
			year=1722
		}
		location = 1128
		rank = 4
		movement = 5
		fire = 3
		shock = 2
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100338 }
		category = admiral
		name = "Calico Jack"
		startdate = {
			year=1718
		}
		deathdate = {
                        day = 27
                        month = november
			year=1721
		}
		location = 968
		rank = 6
		movement = 4
		fire = 2
		shock = 2
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100339 }
		category = admiral
		name = "de Grammont"
		startdate = {
			year=1674
		}
		deathdate = {
			year=1687
		}
		location = 1106
		rank = 3
		movement = 5
		fire = 3
		shock = 3
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 100340 }
		category = admiral
		name = "Braziliano"
		startdate = {
			year=1654
		}
		deathdate = {
			year=1669
		}
		location = 903
		rank = 6
		movement = 5
		fire = 2
		shock = 3
		siege = 0
	}
           } 
    technology = { 
        land = { level = 0 value = 1 } 
        naval = { level = 4 value = 1 } 
        stability = { level = 3 value = 0 } 
        trade = { level = 0 value = 1 } 
        infra = { level = 0 value = 1 } 
        group = orthodox 
    }
}

As long as there is a pirate fleet in the seazones listed, they will appear there, otherwise they go to a random spot where there is a fleet. I tested it and the same will work for rebels. With rebels you have the added advantage of being able to create a province specific revolt event the day before a leader is to appear to make sure an army will be present.
 
Thanks for the replies.

-On warships, my question was really about how they decided how many a country has. I've been trying to figure the #s from Nap's Amb, & I can't make them balance with my sources. The RN works as SOLs only, if you include some which were in commission, but not really effective. France is fairly close, too, with a few qualifications. But the others, by that standard, are well overrated. So I'm wondering if it should include frigates, or what?

-I'm glad about the event files, as I'd like to create one for testing, with all my events. If they work, I can move them to the countries.

-So I do need 2 events for rebel leaders? E1 fires the revolt, E2, which it triggers, gives the leader (dormant, start date = 1st date for E1).

Any one know about the others?

Another question, this one a stretch, is can we change the ledger pages?

Generally I wonder just what really is possible. Some of the things modders have done just amaze me. I've just started to play with Moctezuma's tech effects tool. I would never have believed it could be done.

(I'm on my wife's computer, so I don't have the actual #s before me.)
 
George LeS said:
Thanks for the replies.



-So I do need 2 events for rebel leaders? E1 fires the revolt, E2, which it triggers, gives the leader (dormant, start date = 1st date for E1).

That's actually more work than needed. Just 1 event with revolts a day before the leader is scheduled to appear there will suffice.
 
Yet another:

How do leaders get assigned to units, at the start of scenarios? I've been looking at the leadertables & the scenario files, & Havard, & I can't see where this comes from. The scenario .inc files do include armies & fleets, but I see nothing which says which leader is with them.

For instance, if you start a GC, the 1st unit in the save file (1/1/1419) is the English Home army. It's always 12K inf + 2K cav, in Northumberland (prov 240). I can see that in the .inc file:
landunit = {
id = { type = 9664 id = 14 }
name = "Home Army"
location = 240
infantry = 12000
cavalry = 2000
artillery = 0
}

But it's also always commanded by Gloucester (id 9333). I don't see anything in this to show that, & he does not have a location in the leader file. So how does it happen that he's always there?
 
George LeS said:
5. How do you make a late Tech level unreachable? I tried setting the values for several to #s like "9999", "8888", etc, but my ENG sliders still show these levels as within reach.


The cost for tech levels can't really be adjusted via the land.csv, infra.csv etc files.

The values you were looking at the are the years by which the average ai country ought to have acheived that level, except that - bizarrely - they are set one level ahead. Don't ask me why paradox did it that way.

So, in the infra tech list:

Level;Cost;Efficiency;
0;1419;20;Base level
1;1425;25;
2;1450;30;
3;1495;35;
4;1535;40;
5;1600;50;
6;1640;60;
7;1700;70;
8;1750;80;
9;1850;90;
10;9999;100;Supa powa

By 1419 the ai ought to be at level 1 for infra. It ought to be at level 2 by 1425.

Which doesn't really mean anything, right?

The meaningful part of these tables is that they define when the Ahead of Time Penalty kicks in, which increases the cost of that tech for the country which is ahead.

So, if you are level 2 before 1425 you get the ahead of time penalty. Ditto level 3 before 1450 and so forth.

So, adjusting the last value is meaningless. That's why it is set at 9999 because it has no bearing on the game. Ditto the level beneath that, as the game does not go to 1850 (normally). But more than that, it doesn't make any difference anyway, as once you get to level ten, even if you are 'ahead of time' there's no next level, so no penalty.

So, the last year-value of significance is 1750 (on this chart). Alter that to 1820 or later and it means that being on level 9 will attract an ahead-of-time penalty no matter which year you attain it (because you are not supposed to be there until 1820, if you follow me.)

Soooooo ......

If you changed the values to this:


Level;Cost;Efficiency;
0;1419;20;Base level
1;1820;25;
2;1821;30;
3;1822;35;
4;1823;40;
5;1824;50;
6;1825;60;
7;1826;70;
8;1827;80;
9;1828;90;
10;9999;100;Supa powa

Then as soon as any country go to level 2 infra, the cost for all its levels would go up, for the remainder of the game.

But this would affect the ai as well.

And it only means thr ahead-of-time penalty kicks in, which will slow it all down, but not prevent players (or even the ai) from getting past, say, level 7 by 1819.

The next thing you can do is to make it virtually worthless to go past a certain level. While you cannot (to my knowledge) alter that Level 5 allows goods manufactories, you can clrealy adjust the production proficiency levels.


Level;Cost;Efficiency;
0;1419;20;Base level
1;1820;25;
2;1821;30;
3;1822;35;
4;1823;40;
5;1824;50;
6;1825;50;
7;1826;50;
8;1827;50;
9;1828;50;
10;9999;50;Supa powa

Thus, once a country got to level 5 infra, additional levels are worthless, ahead-of-time penalty or not.

(well, not totally worthless, as some events trigger off infra levels, but that can be changed too ... )

But of course, players will know this and then no longer sink any ducats into Infra, but the ai won't and will continue to waste its money.
 
Last edited:
George LeS said:
How do leaders get assigned to units, at the start of scenarios?
I can't find any confirmation on this, but IIRC leaders without locations are automatically assigned to the largest army without a leader. Further, if all armies have leaders, the new leader will appear in the army that has the highest troops/leaders ratio. E.g., if you have one army of size 10000 with a leader, and another army of size 25000 with two leaders, the new leader will appear in the 25000 army.

I think I've read this somewhere, but again, I can't find it.
 
MichaelM said:
I can't find any confirmation on this, but IIRC leaders without locations are automatically assigned to the largest army without a leader. Further, if all armies have leaders, the new leader will appear in the army that has the highest troops/leaders ratio. E.g., if you have one army of size 10000 with a leader, and another army of size 25000 with two leaders, the new leader will appear in the 25000 army.

I think I've read this somewhere, but again, I can't find it.

If this is correct, then there is no way to assign a leader to his historical location, at start. (Other than saving at start, & modding the savefile.)

"Location" doesn't really work, as there are several glitches. In some ways, it works somewhat as you just described placement without location.

Further, if you're starting at any date after 1419, location is unreliable; the place a leader 1st shows up isn't necessarily where he was in 1795.

But IF there is no way to assign leaders' locations in the scenario file, you must be correct: it must be a fixed method. We know this because leaders always are in the same places at the start of any scenario, therefore it can't be random.

But I still find it hard to believe, although I can see evidence this is so (Nelson in the Home Fleet in 1795.) If so, I assume that changing their order in the leaderfile will change their locations.