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Sute]{h

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Jun 25, 2002
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I VV start and end dates is listed in defines.txt. I've tried changing them to the following:

Code:
start_date = {
	year=768
	month=0
	day=0
}

end_date = {
	year=1018
	month=0
	day=0
}
This makes the game start in 768 as intended, but for some reason I get the end game message, the sec I start up a game. Anyone tried modding this yet?
 
have you tryed to use a start date before the original enddate (727.1.16) and when happens it in this case?
 
have you tryed to use a start date before the original enddate (727.1.16) and when happens it in this case?
I've tried setting in to 668 in which case is starts in 668 with no problems. Havn't tried to tjeck if the game terminates at the original enddate if I leave it running. But since my mod is unfinished in many parts, I doubt it will run that long without crashing. Guess I could test it on my vanilla installation though.
 
Isn't the end date hardcoded? I recall that in order to change the end date in a mod you have to include a program that edits the .exe file (since it's illegal to include the .exe file itself, but Paradox seems ok with other programs modifying it). There's the Unlimited Time Mod for 1.3, though it's not compatible with VV.
 
Isn't the end date hardcoded? I recall that in order to change the end date in a mod you have to include a program that edits the .exe file (since it's illegal to include the .exe file itself, but Paradox seems ok with other programs modifying it). There's the Unlimited Time Mod for 1.3, though it's not compatible with VV.
Yeah. But the start_date and end_date in defines.txt was added with VV. So I thought they might have made the dates moddable. Otherwise what is the point of having a moddable end_date in defines.txt?