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mate0815

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Feb 2, 2007
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it seems, a lot of users wish to play tribes and are frustrated about the senseless for a long time.

one way to make it more comfortable is to insert a triggered modifier into the /common/triggered_modifiers.txt give bonuses to such a game:


Tribal_Helper = {
trigger = {
NOT = { ai = yes }
OR = { government = religious_tribe
government = military_tribe
government = trade_tribe
government = civic_tribe
}
not = { num_of_cities = 10 }
}
global_revolt_risk = -1.0
naval_morale = 2.0
land_morale = 2.0
global_tax_modifier = 0.50
research_points_modifier = 0.50
badboy = -0.25
icon = 1
}

this modifier works only for human tribes-player, with not to great tribes (less than 10 provinces) and only, if government type is a tribe. for ai-controlled tribes the modifier works not and if the human plays a non-tribe nation, the modifier sleeps.

its only an idea, it must be balanced and its possible to split it into more fine balanced modifiers...

feel free to use this idea in your games and mods...
 
Land/naval_morale = 2.0 is huge...if I'm not mistaken this is +200% (i.e. 3x the original value) so you might want to tone that down.
 
battlecry said:
Land/naval_morale = 2.0 is huge...if I'm not mistaken this is +200% (i.e. 3x the original value) so you might want to tone that down.

it was only an example for testing if some variables work. therefore the values where so high, that an effort is noticed. it shouldn´t be an instruction for cheating the game. ;)