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richvh

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After doing a test with 1.03b, I'm not sure that modifiers on ai_chance do anything. Here's my set of test events:
Code:
character_event = {
	id = 10000
	name = "What is your opinion?"
	trigger = {
		condition = {
			type = is_vassal
		}
	}
	mean_time_to_happen = {
		days = 1
	}
	action_a = {
		ai_chance = 50
		modifier = {
			condition = {
				type = is_vassal
			}
			factor = 1.5
		}
		effect = {
			type = trigger
			for = liege
			value = 10001
		}
	}
	action_b = {
		ai_chance = 50
		effect = {
			type = trigger
			for = liege
			value = 10002
		}
	}
}

character_event = {
	id = 10001
	name = "You're great!"
	immidiate = {
	}
}
character_event = {
	id = 10002
	name = "You're a fink!"
	immidiate = {
	}
}
Running with these events for a couple of years with a large state (ungoing game as Byzantium) I got 46 'great' events and 44 'fink' events, which seems to indicate that it was still 50-50, whereas the ai_chance modifier should have applied every time it triggered (ai_chance condition same as trigger condition.)
 
Upvote 0
1.5 would make it what ..75%? Your results do seem a little off if so ...but within the realm of possible.

To really test it Id put a higher mod on 'a' and a negative mod on 'b' for the same condition and see how it runs then.

Myros