Hello.
I see that in 00_eng_tech_repeatable there is a already a tech for repeatable hull point research which I would love to enable. My question is this:
Will simply removing the # enable the code and make it work?
The code in the file looks like this:
Is there a quick way to test this without going through the trouble of creating a new game and advancing it until repeatables?
I see that in 00_eng_tech_repeatable there is a already a tech for repeatable hull point research which I would love to enable. My question is this:
Will simply removing the # enable the code and make it work?
The code in the file looks like this:
Code:
#tech_repeatable_improved_ship_health = {
# area = engineering
# cost = @repeatableTechBaseCost
# cost_per_level = @repeatableTechLevelCost
# tier = @repeatableTechTier
# category = { voidcraft }
# ai_update_type = military
# levels = -1
# prerequisites = { "tech_battleships" }
# weight = @repeatableTechWeight
#
# weight_modifier = {
# factor = @repatableTechFactor
# }
#
# ai_weight = {
# factor = 1.0
# }
#
# weight_groups = {
# repeatable
# }
# mod_weight_if_group_picked = {
# repeatable = 0.01
# }
#
# modifier = {
# ship_hull_mult = 0.05
# }
#}
Is there a quick way to test this without going through the trouble of creating a new game and advancing it until repeatables?