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Lucius Confucius

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Jun 24, 2021
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Hello.

I see that in 00_eng_tech_repeatable there is a already a tech for repeatable hull point research which I would love to enable. My question is this:
Will simply removing the # enable the code and make it work?

The code in the file looks like this:

Code:
#tech_repeatable_improved_ship_health = {
#    area = engineering
#    cost = @repeatableTechBaseCost
#    cost_per_level = @repeatableTechLevelCost
#    tier = @repeatableTechTier
#    category = { voidcraft }
#    ai_update_type = military
#    levels = -1
#    prerequisites = { "tech_battleships" }
#    weight = @repeatableTechWeight
#
#    weight_modifier = {
#        factor = @repatableTechFactor
#    }
#
#    ai_weight = {
#        factor = 1.0
#    }
#
#    weight_groups = {
#        repeatable
#    }
#    mod_weight_if_group_picked = {
#        repeatable = 0.01
#    }
#
#    modifier = {
#        ship_hull_mult = 0.05
#    }
#}

Is there a quick way to test this without going through the trouble of creating a new game and advancing it until repeatables?
 
Thank you!

I did edit some gamecode in another place and that remains without having been redownloaded. Maybe it will work here as well. Sure when a new patch comes it may disappear, but then I can just redo the changes.

The reason I do not want to make a mod is because I am too dumb to figure it out. Have read numerous guides, but I just don't get it.
 
It's not only a patch that will cause you issues, it's also when something goes wrong and your game doesn't work anymore (maybe because you edited a file incorrectly, maybe because of some other reason). The moment you let Steam repair your files, all of your changes will be lost.

And then you probably won't have proper documentation on what files you edited, so restoring your changes will take 10 times the effort it should take you.

So really, take the extra step and turn it into a mod. If it's just for your personal use, it's really simple anyway. Just create an empty mod via the launcher, and then whatever file you would want to edit directly, you just copy-paste into your mod - while maintaining the same file structure. So if you want to edit 00_eng_tech_repeatable.txt in Stellaris\common\technology, you instead copy the file into <mod_main_folder>\common\technology and go from there.

It'd be better to only overwride the specific elements, but the extra step above will probably already save you some headaches in the future.
 
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