Hey, so basically, I just wanna change the posibility of targaryen kids going either lunatic, quick or genius. As I understand it, there's 50% possibility that the kid's gonna go lunatic, 40% quick and 10% genius, right? I'm not good at modding, just digging around for fun like usually, but this one's a bit tricky for me, I might be completely wrong. So if I wanna lower the change of gaining lunatic trait, I'll just change the numbers.
Now, if I get it right, there's now 70% chance the kid goes genius, 20% chance quick and 10% lunatic. Am I right or not? Thanks.
Documents\Paradox Interactive\Crusader Kings II\mod\A Game of Thrones\events\high_valyrian_events
Code:
option = {
name = "EVTOPTA999900072"
random_list = {
50 = {
add_trait = lunatic
hidden_tooltip = {
any_dynasty_member = {
limit = {
OR = {
any_child = { character = ROOT }
any_child = { any_child = { character = ROOT } }
any_child = { any_child = { any_child = { character = ROOT } } }
}
}
character_event = { id = high_valyrian.4 days = 1 }
}
}
}
40 = {
add_trait = quick
hidden_tooltip = {
any_dynasty_member = {
limit = {
OR = {
any_child = { character = ROOT }
any_child = { any_child = { character = ROOT } }
any_child = { any_child = { any_child = { character = ROOT } } }
}
}
character_event = { id = high_valyrian.5 days = 1 }
}
}
}
10 = {
hidden_tooltip = {
remove_trait = quick
}
add_trait = genius
hidden_tooltip = {
any_dynasty_member = {
limit = {
OR = {
any_child = { character = ROOT }
any_child = { any_child = { character = ROOT } }
any_child = { any_child = { any_child = { character = ROOT } } }
}
}
character_event = { id = high_valyrian.6 days = 1 }
}
}
}
}
}
}
option = {
name = "EVTOPTA999900072"
random_list = {
10 = {
add_trait = lunatic
hidden_tooltip = {
any_dynasty_member = {
limit = {
OR = {
any_child = { character = ROOT }
any_child = { any_child = { character = ROOT } }
any_child = { any_child = { any_child = { character = ROOT } } }
}
}
character_event = { id = high_valyrian.4 days = 1 }
}
}
}
20 = {
add_trait = quick
hidden_tooltip = {
any_dynasty_member = {
limit = {
OR = {
any_child = { character = ROOT }
any_child = { any_child = { character = ROOT } }
any_child = { any_child = { any_child = { character = ROOT } } }
}
}
character_event = { id = high_valyrian.5 days = 1 }
}
}
}
70 = {
hidden_tooltip = {
remove_trait = quick
}
add_trait = genius
hidden_tooltip = {
any_dynasty_member = {
limit = {
OR = {
any_child = { character = ROOT }
any_child = { any_child = { character = ROOT } }
any_child = { any_child = { any_child = { character = ROOT } } }
}
}
character_event = { id = high_valyrian.6 days = 1 }
}
}
}
}
}
}
Now, if I get it right, there's now 70% chance the kid goes genius, 20% chance quick and 10% lunatic. Am I right or not? Thanks.
Documents\Paradox Interactive\Crusader Kings II\mod\A Game of Thrones\events\high_valyrian_events
Last edited: