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1.9-BETA Release
  • Okay, I have a beta patch for anybody that wants to try it. Luckily HBS didn't change anything significant in the architecture since 1.3 so it wasn't too hard to get things running. It compiles clean, but I can't guarantee all the functionality. So, if you use this and notice things that aren't working, let me know! Notice that there is a patch if you use this for career mode.

    v9-BETAv1

    [mod edit: no unapproved links: not even nexus]

    - Updated to work with 1.5.
    - Added Community Assets Bundle and Battletech Extended 3025.
    - This thing is now nearly 4 gigs with the addition of those two mods. Geez! So, be patient. I may fine a way to trim it down eventually, but it is what is for now.

    Work in progress:

    - I am currently working on simplified deployments. The basic functionality actually works but it is in such a raw form that it would be be a big issue for user experience. I have to think about balance throughout the game to prevent players from getting hopelessly stuck. I also have to get the blasted UI element working for it.
     
    Last edited by a moderator:
    Beta Patch
  • v9-BETAv2-PATCH

    - Fixed annoying audio bug with Timeline.
    - Properly applies drop costs for lance in Career Mode.
    - Fixed Career Mode and Story Mode so that it now has randomized mechs.
    - Can choose starting mech in Career Mode.
    - Added fix for 0 CT structure bug.
    - Added Simplified Deployments.

    INSTALLATION NOTES:
    1) Copy over all folders in teh dZ_CCC folder to your Mods directory.
    2) If playing Career mode, copy over all folders in the Career Mode Patch.
    3) You do not have to re-install the Hard Mode version if you are using that.

    Notes on Simplified Deployments:
    • When you first enter a system there is no time limit for taking a mission.
    • After you complete your first mission in a system you will have between 1-10 days before you are required to take a mission.
    • You can freely travel to new systems at any time.
     

    Attachments

    • dZ_Company_Commander_v9-BETAv2-PATCH.zip
      42,6 KB · Views: 11
    v9-BETAv8-PATCH
  • v9-BETAv8-PATCH
    *****************************************************
    New Feature Available for Beta Testing
    *****************************************************
    Salvage Operations
    - A completely new salvaging algorithm for 'mechs.
    - You now have the option between which variant of a 'mech to assemble chosen among
    the variants you have the most pieces for.
    - Mechs do not have to be assembled when you have enough pieces.
    - Assembled 'mechs are deposited directly into your Storage.
    - 'Mechs take more time to assemble based upon how many pieces of the actual variant
    that were used to assemble it. Think of this as a "refitting time" to make the pieces
    compatible.
    - Tweaked salvaging algorithm for in-combat salvage.
    UI CHANGES:
    - On the salvage screen you will now see a value in []. This indicates how many pieces of that chassis between variants you own.
    - Your storage screen now shows mech parts as X/99. This means you can have 99 parts of any variant.

    NOTES:
    - This mod completely replaces Adjusted Mech Assembly and Adjusted Mech Salvage.
    - This can break your saved games. It may be best to start a new game using this mod.
    - Report any bugs or feedback to: https://forum.paradoxplaza.com/foru...ck-dz_consolidated_company_commander.1099514/

    KNOWN BUGS:
    - You can only assemble one of each type of 'Mech per salvage. For example, if you have 10 Hunchback parts
    and need 5 parts to assemble, you can only assemble one Hunchback until you acquire more Hunchback parts.

    AUTHORS:
    - Designed by MPStark.
    - Modified by gnivler and donZappo.

    INSTALLATION:
    - Copy the contents of the "Alternate Mech Assembler" into your BATTLETECH\Mods folder.
    - Copy this folder over after applying the main patch and installing Hard Mode (if
    desired).
    *****************************************************
    *****************************************************

    - UPDATE TO SALVAGE OPERATIONS. NOW PROPERLY EXCLUDES MECHS THAT SHARE ASSETS BUT ARE DIFFERENT CHASSIS.
    - ADDED FLASHPOINT THE CACHE.
    - BUG FIX FOR RANDOMCAMPAIGNSTART.

    - various bug fixes with abilites and skills overhaul, btmlcolorlosmod, and pilot_quirks.
    - random campaign start for career and the campaign restrict starting mechs to 3025 or earlier. this value is variable if you want to change it.
    - deployments now tweaked. more time alloted by default. for tougher limits you can install the hard mode patch.
    - fix for deployments improperly triggering upon travel.
    - Fixed annoying audio bug with Timeline.
    - Properly applies drop costs for lance in Career Mode.
    - Fixed Career Mode and Story Mode so that it now has randomized mechs.
    - Can choose starting mech in Career Mode.
    - Added fix for 0 CT structure bug.
    - Added Simplified Deployments.

    INSTALLATION NOTES:
    1) Copy over all folders in the dZ_CCC folder to your Mods directory.
    2) If playing Career mode, copy over all folders in the Career Mode Patch.
    3) Install Hard Mode if desired.
    4) Install Alternate Mech Assembly if desired.
     

    Attachments

    • dZ_Company_Commander_v9-BETAv8-PATCH.zip
      442,9 KB · Views: 15
    Exclusion Lists
  • The Wolfhound modded chassis gets reused for the Clint. So for games set pre 3028 and pre Wolfhound, use the following exception list:
    "VariantExceptions": [
    "mechdef_bombardier_BMB-10D",
    "mechdef_dervish_DV-6M",
    "mechdef_hornet_HNT-151",
    "mechdef_hornet_HNT-152",
    "mechdef_mackie_MSK-7A",
    "mechdef_whitworth_WTH-1",
    "mechdef_whitworth_WTH-1S",
    "mechdef_exterminator_EXT-4A",
    "mechdef_exterminator_EXT-4D",
    "mechdef_falcon_FLC-4N",
    "mechdef_flashman_FLS-7K",
    "mechdef_gladiator_GLD-3R",
    "mechdef_gladiator_GLD-4R",
    "mechdef_hermes_HER-1A",
    "mechdef_hermes_HER-1B",
    "mechdef_hermes ii_HER-2M",
    "mechdef_hermes ii_HER-2S",
    "mechdef_hermes ii_HER-4K",
    "mechdef_icarusII_ICR-1S",
    "mechdef_lancelot_LNC25-02",
    "mechdef_thug_THG-10E",
    "mechdef_wyvern_WVE-6N",
    "mechdef_hussar_HSR-300-D",
    "mechdef_thorn_THE-F",
    "mechdef_toro_TR-A-6"
    ]
    After 1/15/3028, users should switch to this list:
    "VariantExceptions": [
    "mechdef_clint_CLNT-1-2R",
    "mechdef_clint_CLNT-2-3T",
    "mechdef_clint_CLNT-2-4T",
    "mechdef_guillotine_GLT-4L",
    "mechdef_guillotine_GLT-4P",
    "mechdef_bombardier_BMB-10D",
    "mechdef_dervish_DV-6M",
    "mechdef_hornet_HNT-151",
    "mechdef_hornet_HNT-152",
    "mechdef_mackie_MSK-7A",
    "mechdef_whitworth_WTH-1",
    "mechdef_whitworth_WTH-1S",
    "mechdef_exterminator_EXT-4A",
    "mechdef_falcon_FLC-4N",
    "mechdef_flashman_FLS-7K",
    "mechdef_hermes_HER-1A",
    "mechdef_hermes_HER-1B",
    "mechdef_hermes ii_HER-2M",
    "mechdef_hermes ii_HER-2S",
    "mechdef_hermes ii_HER-4K",
    "mechdef_icarusII_ICR-1S",
    "mechdef_lancelot_LNC25-02",
    "mechdef_striker_STC-2C",
    "mechdef_striker_STC-2S",
    "mechdef_thug_THG-10E",
    "mechdef_wyvern_WVE-6N",
    "mechdef_crockett_CRK-5003-0",
    "mechdef_hussar_HSR-300-D",
    "mechdef_merlin_MLN-1",
    "mechdef_talos_TLS-1B",
    "mechdef_thorn_THE-F",
    "mechdef_toro_TR-A-6"
    ]
    The Talos, Thorn, Hussar(?) and Toro I don't think Haree included, they're from my personal mod collection. Leaving them in the exceptions list shouldn't hurt anything AFAIK though.