• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I'm using 'Better Zoom Distance 30K' by Wolvyreen

It lets you zoom out on the map a lot farther before you pop into the grid map. Makes it a lot easy to plan out you domes and stuff.
 
The "Info Bar" mod looks nice. It's even finally on Nexus. Unfortunately, the GOG version of the game has no in-game mod downloader and I'm not creating yet another account on yet another third-party website to download mods. :(
 
Better zoom, Info Bar, and also two mods that add AI to the explorer and transport RCs (AutoExplore and AutoGatherTransport by "akarnokd"). The latter two eliminate a lot of the tedium of constantly having to tell the RCs to go do stuff, and of those two if I had to pick one, just automating the transport saves me a world of hassle as it goes out to collect and bring back any scan-revealed rock deposits. Plus it makes having to start a metals extractor mine much less urgent.

I especially love how the AI has the explorer or transport come back to charge itself on the nearest available power cable when its battery is running low. No more vehicles just sitting idle...well, the explorer sits idle unless there are anomalies to analyze. But as soon as one turns up, off it goes. Seriously, the AI mods remove a ton of tedium from the early game. Some players have mentioned there can be stuttering issues, although I haven't seen it.
 
Better zoom, Info Bar, and also two mods that add AI to the explorer and transport RCs (AutoExplore and AutoGatherTransport by "akarnokd"). The latter two eliminate a lot of the tedium of constantly having to tell the RCs to go do stuff, and of those two if I had to pick one, just automating the transport saves me a world of hassle as it goes out to collect and bring back any scan-revealed rock deposits. Plus it makes having to start a metals extractor mine much less urgent.

I especially love how the AI has the explorer or transport come back to charge itself on the nearest available power cable when its battery is running low. No more vehicles just sitting idle...well, the explorer sits idle unless there are anomalies to analyze. But as soon as one turns up, off it goes. Seriously, the AI mods remove a ton of tedium from the early game. Some players have mentioned there can be stuttering issues, although I haven't seen it.

Fully agree on the Transporter, it is silly that that thing didn't work autonomously before...
 
The "Info Bar" mod looks nice. It's even finally on Nexus. Unfortunately, the GOG version of the game has no in-game mod downloader and I'm not creating yet another account on yet another third-party website to download mods. :(

I requested a refund from GoG over the mods and updates issue and they approved it (On the same day the update finally hit GOG!). Regardless, you can easily download mods from nexus, even if you don't have an account there. Instaling mods is just a matter of copying the files from the downloaded archive into a folder...
 
hopefully they incorporate some of the mods into an update and build it into the game :)

Mh which would be both an honor and quite bad for us. We modders spend a lot of time with our projects and if it suddenly is in the basegame it would remove the need for the mod itself. Kind of killing your baby.

But some things will eventually end up in the basegame I'm sure.
 
I requested a refund from GoG over the mods and updates issue and they approved it (On the same day the update finally hit GOG!). Regardless, you can easily download mods from nexus, even if you don't have an account there. Instaling mods is just a matter of copying the files from the downloaded archive into a folder...

Nexus requires an account to download any files larger than 2MB. Unfortunately, the Info Bar mod is 2.4MB. So, I would need an account to download it. No, thanks.

Haemimont needs to fix this problem. It's not GOG's fault that the game doesn't have a proper mod manager.
 
Info Bar is great for tracking things, The Zoom Distance one is practically essential, and I've tried some of the specialist AI behaviour and filtering mods (so only engineers will go the factories, that type of thing). Some are OK, some don't appear to work at all and others add to the micro-management. I can't really recommend any at the moment, although Better Migration AI and Better Worker AI don't seem too bad. Once your domes are spread out I'm not sure that the migration AI mod copes too well.
 
HVYWflf.png


-

Is there a mod that encourages the drone AI to load the depots properly? As in, fill up one before moving to the next one?
 
Last edited:
Pity.

Add that to my on-going on my "feedback" list. :)
 
Has anyone modded a Colonist UI yet? It drives me nuts having to scroll through colonists one at a time. I want a screen which lists everyone in a dome, their stats, issues etc. This UI should be filter-able and sort-able (are those real words :D)...but you know what I mean. I find it very hard to keep an eye on my colonists (which is something I want to do and enjoy managing), but the UI is non-existent.
 
Has anyone modded a Colonist UI yet? It drives me nuts having to scroll through colonists one at a time. I want a screen which lists everyone in a dome, their stats, issues etc. This UI should be filter-able and sort-able (are those real words :D)...but you know what I mean. I find it very hard to keep an eye on my colonists (which is something I want to do and enjoy managing), but the UI is non-existent.

I have not seen that ...but sounds like a good idea ...:D