Greetings!
I'm the developer of the Crystallis ship modules mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=690350384 )
I'd like to talk about modifiers that apply in the game trough ship modules.
My current findings are these:
Both ship_modifier and modifier work for some modifiers.
Other modifiers seem to only work using the ship_modifier.
Some modifiers do not work at all!
When using the modifier one, it updates in the ship builder ui and in space ui. Ship_modifiers on modules however don't always update ui. This is very frustrating at times.
I will go over the modifiers I have used and what works and what doesnt.
The following modifiers work with "modifier = {}" some of these seem to work with ship_modifier as well but the ship ui doesn't always update/show it.
The following modifiers only work with "ship_modifier = {}"
These modifiers do not work at all regardless of using modifier ={} or ship_modifier = {}
Does anyone else have any use full data on this? Also I hope this can help some people who have issues with ship modules and modifiers
I'm the developer of the Crystallis ship modules mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=690350384 )
I'd like to talk about modifiers that apply in the game trough ship modules.
My current findings are these:
Both ship_modifier and modifier work for some modifiers.
Other modifiers seem to only work using the ship_modifier.
Some modifiers do not work at all!
When using the modifier one, it updates in the ship builder ui and in space ui. Ship_modifiers on modules however don't always update ui. This is very frustrating at times.
I will go over the modifiers I have used and what works and what doesnt.
The following modifiers work with "modifier = {}" some of these seem to work with ship_modifier as well but the ship ui doesn't always update/show it.
- ship_upkeep_mult = -0.10
- ship_armor_add = 10
- ship_hitpoints_add = 1500
- ship_shield_hp_mult = -0.33
- ship_evasion_mult = 0.05
- ship_evasion_add = 5
- ship_combat_speed_mult = 0.2
- ship_speed_mult = 0.15
- ship_auto_repair_add = 0.02
- ship_hitpoints_mult = 0.2
- ship_armor_mult = 0.10
- ship_shield_regen_add_perc = 0.2 (not sure about this one yet)
The following modifiers only work with "ship_modifier = {}"
- ship_fire_rate_mult = 0.05
- ship_weapon_damage = 0.15
- ship_accuracy_add = 3
- ship_sensor_range_mult = 0.25
These modifiers do not work at all regardless of using modifier ={} or ship_modifier = {}
- science_ship_survey_speed = 0.2
- ship_anomaly_fail_risk = -0.05
- ship_anomaly_generation_chance_mult = 0.05
Does anyone else have any use full data on this? Also I hope this can help some people who have issues with ship modules and modifiers
- 1