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trajan

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Have we heard any information about how the Mongols will be handled in CK2? I'm hoping it won't be the same no attrition/event based reinforcements as in CK.

What are your ideas/thoughts for the Mongols in CK2? Usually I found that I could stop them as the player, but if I happened to be playing somewhere in England or Spain and not close to them, they would rewrite the map right up to my borders against the AI. It also seemed like they were either overpowered or underpowered -- I think a happy medium would be better here. They should be a threat, and the AI should have a decent chance of performing competently against them without player intervention.
 
i really want them to be a vast and alien threat to swoop down on europe and strike fear into the hearts of men

probably to be best there should be an option like the difficulty = easy and ai = aggressive mongols = either normal or SUPER

so you can choose to have them as unstoppable if you want the challenge. As i really liked their unstoppability and ended up cheating lots with province event that gives them re-inforcements to give them a completely implausible unstoppable horde

but anyway, im hoping they'll be similar to in CK if not the same, but with an option to be treated with only a little bias for people like you and another for them being even more so for people like me
 
I didn't like the Mongols in CK1 at all (I disabled the events).

The reason was that as a human player you had to attack them and attack them early or else they would overrun you.

I have no idea yet how this can be improved.

At least it should be possible to offer to become their vassals, that would already be an improvement
 
Well, hopefully we can get some kind of inter-religion diplomacy.
 
I didn't like the Mongols in CK1 at all (I disabled the events).

The reason was that as a human player you had to attack them and attack them early or else they would overrun you.

I have no idea yet how this can be improved.

At least it should be possible to offer to become their vassals, that would already be an improvement

I eventually did the same thing. I just got tired of basically having the game become unrecognizable as soon as they showed up.

Maybe Paradox could have an option like the one in Civ for barbarians i.e. No Mongols, Normal Mongols, Raging Hordes of Mongols.
 
I don't know, it would be depending on technical details, but maybe mongol hordes' behavior could be fine tuned by the ambition system and goals that their leaders have?
 
Some unpredictability would be nice too. Maybe the Mongols will never show up, maybe they'll focus everything they have on Europe.

I agree with Veld though, it should be possible to become Mongol vassals. After all Moscovy spent a fair bit of its history paying tribute to the Golden Horde.
 
Timurids > Mongols

I'm not sure how suited a race of nomadic conquerors would be to this game, though. What would the diplomatic aspect be? How and why would you interact with Mongol princes?

Austen
 
There needs to be a way to be a vassal of the Mongol Horde. The reason being that the mongols were more interested in tribute than owning all of europe.

They need to simulate the Great Khan dieing at some point temperarily stopping all mongol advances.

What would also help is a unified rebellion by vassals.

Sizing down the size of the horde can help too.
 
Ugh, that "no attrition for mongols" was quite annoying feature, I never understood the reasons behind it. I've beaten them in my CK game though, playing as Russia, which I have formed. But as soon as I've gotten rid of mongols, they misteriously reappeared again. I was unpleasant. Something should be done in that area.
 
Some unpredictability would be nice too. Maybe the Mongols will never show up, maybe they'll focus everything they have on Europe.

I agree with Veld though, it should be possible to become Mongol vassals. After all Moscovy spent a fair bit of its history paying tribute to the Golden Horde.

I thought they were pretty unpredictable as it was. I played one CK game where the Il Khanate overwhelmed Germany, Hungary, Poland, France and England. But my most recent game, I played in Russia expecting to have all kinds of trouble and they never posed much of a threat.

But yes, they should vassalize vast domains instead of treating them as their demesne. They should also be subject to some kingdom breakup events.
 
- Vassalization be an option. The first thing demanded; submission and tribute.
- Vassalization should be the default/minimum. No more peace deals for petty sums of gold.
- Annexation in event of resistance/rebellion/killing ambassador. Probably with buildings levelled and courtiers slaughtered.
- The Mongol Hordes should be religiously tolerant of their vassals.

- The Mongols should be a kick-posterior military "force of lightning". i.e. a definitely superior quality of force; not just a large horde. i don't think CK could really model that but hopefully a few doctrines/techs/advances from the EU timeline could be adopted/modified for the Mongols.

- i'm fine with the no-attrition thing.

Presumably the engine will be able to handle tag changes. No doubt a few of the benefits of Ghengis Khan's leadership will dissipate in time as humanity's greatest empire fractures into consitutuent hordes.
 
Timurids > Mongols

I'm not sure how suited a race of nomadic conquerors would be to this game, though. What would the diplomatic aspect be? How and why would you interact with Mongol princes?

Austen

Well, historically, interaction basically boiled down to "we pay you tribute and you don't attack us", which eventually settled into more-or-less permanent vassalship for the Christian rulers.
 
I would just make the Mongols a giant army of 3-4 stacks of soldiers that randomly spawn at some point in the far eastern edge of the map, which would represent themselves as coming from the east and entering Europe. If those armies are crushed, nothing to worry about then. If they are not crushed, then they will start a new kingdom from the land they conquer there.

Also, in the options have a spot where it says that you can disable them if you don't want to see them in the game.
 
I don't think there should be a "no Mongols" option in game. The Mongols were a huge component of the era, highly involved with the Crusader states and, well, can anyone say "Black Plague"? That said, I think it's reasonable to hope that the developers fix the Mongols and make them work right. It's much better, I think, to fix something rather than remove it outright, especially when there are a myriad of potential solutions to the supposed problem (yes, supposed. After all, what stopped the Mongols from pushing into the HRE wasn't their abilities or desires, but the death of the Great Khan, unless I'm mistaken).