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unmerged(30465)

Captain
Jun 13, 2004
337
1
Hi
I have some questions and it would be great if JohnH find a second to answer it :) Sry if this questions were already asked before by somebody else.

1- Are formations in the game? I found it quite annoying when I was trying to keep formation and common speed in fleet command. Every unit is moving with it's own speed and if you move 3-4 units for long distance it's always pain in the neck to keep them together. Especially if the units are escorting carrier.
2- As I've noticed there is speed up/down ability in the game. But what if danger/hostile units is close to your units and the speed in on fast? Does it slow down the speed automatically in this case? I found this option very useful in Silent Hunter 5 game. You can speed up SH5 in 6500X times and it makes it possible to play the game on global map without long waiting time but if hostile units are close SH5 slows ur speed town on 8x automatically.
3- I remember I was asking about re-supplying and the answer was - no. You can't re-supply ur ships in the game. But what about planes that go back on carrier/air fields? Are they automatically re-supplied after landing and rdy to operate?
4- Is there any units promotion/change in campaign mode? I found it very interesting in different strategy games when players have ability to choose ( buy/sell ) different units based on the personal tactic while processing the campaign missions. You know, it's like if you have, let's say, 1000 credits you can get 2 akulas or one kuznecov. So, it's up to me what I will take to go for the next mission.

Thank you
 
Hello MaxRiga,

1. Yes. We have formations, and units in formations take their speed from the slowest unit at the relevant speed (ie cruise). You can break out of, create and change formations during gameplay. I missed formations in Fleet Command, too, but I understand why they excluded them, because they are a pain to create :)

2. We currently do not have automatic reset of time compression. Since it is only one keypress to change it, we don't see a need to do that. We'll see how this works.

3. Planes can and do resupply, and they are automatically set back up to the same weapon load they had when they land. We have weapon stock constraints, too, which will be active for some scenarios (unlimited supplies of the most powerful long range missiles would be a bit unrealistic). We also have an option for scenarios to allow players to "acquire" new aircraft and ammo (this is to prevent stalemates in multiplayer).

4. We don't have this now. It would take a lot of balancing to get it right. It's definitely a feature we'd like to have, especially in multiplayer, that we had to leave on the cutting board. We'll be interested in adding something like that to the game at a future time, when we have experience that allows us to "value" units correctly.
 
We want the resupply to be at least reasonably realistic, that is all. If you need to bring a resupply ship from a shore base to the task force to resupply your ships' weapons, it would take much longer than any reasonable scenario of the game. As far as I know, actually reloading VLS based weapons is typically done at base, and it takes days. Older missile launch systems take even more time. Even the Mk41 system, which in theory supports resupply at sea, can't realistically reload the bigger missiles away from port. I know the AA missiles can be reloaded at sea, but that takes quite a bit of time.

The only way to make it work game-wise, is if weapon resupply at sea could be done by a dedicated helicopter. As far as I know, this is simply not done in the real world.
 
The Soviets used to have tankers and resupply ships anchored in the Mediterranean due to lack to bases on land. Any ship who needed a resupply just pulled up alongside. Could you have some preplaced ships like them?
 
We want the resupply to be at least reasonably realistic, that is all. If you need to bring a resupply ship from a shore base to the task force to resupply your ships' weapons, it would take much longer than any reasonable scenario of the game. As far as I know, actually reloading VLS based weapons is typically done at base, and it takes days. Older missile launch systems take even more time. Even the Mk41 system, which in theory supports resupply at sea, can't realistically reload the bigger missiles away from port. I know the AA missiles can be reloaded at sea, but that takes quite a bit of time.

The only way to make it work game-wise, is if weapon resupply at sea could be done by a dedicated helicopter. As far as I know, this is simply not done in the real world.

I c your point now. As we know it's hard to combine a game and realism together. What I was concern about is like fleet command issue when your ship launched all missiles but it has to keep moving forward without ammo to complete mission. And as the result it might be sunk by little boat armed with one or two missiles.
 
I c your point now. As we know it's hard to combine a game and realism together. What I was concern about is like fleet command issue when your ship launched all missiles but it has to keep moving forward without ammo to complete mission. And as the result it might be sunk by little boat armed with one or two missiles.
True. You have to use the few ship based cruise missiles you have at the right time.
 
The Soviets used to have tankers and resupply ships anchored in the Mediterranean due to lack to bases on land. Any ship who needed a resupply just pulled up alongside. Could you have some preplaced ships like them?

There are different types of resupply. Many navies can resupply fuel, food, etc whilst at sea, this is actually fairly common but from what I gather this isn't necessary in NWAC as the battles don't last long enough for a ship to need to do this (they only need to do this every few days at most for fuel if they are charging around at full speed everywhere). You could resupply smaller ammunition (e.g. the bullets used for Phalanx) and even your main gun if you really needed to at sea, however missiles are a totally different ball game. They are far larger and heavier than any other type of ammunition and can't just be lifted by men, they generally need to be craned which means you have to be at a base so it can't be done at sea.

As much as it would be useful to resupply missiles at sea in the game, in this instance it would actually make the game less realistic.
 
Guys, don't try to find realism in the games. It's impossible to make 100% realistic game.
I was just wondering what if you launch all ur missiles and stuff in multiplayer battle? There should be some kinda choice. Well, if u can't re-supply in the sea may be players can re-supply at friendly ports? Or at occupied ports ( after it was occupied by navy seals from subs of by paratroopers).
Any way, having strategically waypoints/key points on any map is part of any strategy game. Ports could the ones in this game for having ability of re-supplying. I donno.
 
A limited number of missiles makes the game far more strategic in my mind.