Morocco AAR: Conquest of Europe
Hi all. I'm playing Divine Wind. I'm using 5.0 because it's faster than the patches on my netbook CPU. This is my first AAR and second time playing Morocco.
Mods: no fog gfx fix, no pirates, and rebels are non-reinforcing and non-resilient.
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Chapter 1: The opening gambit
We start the game in 1399. The Sultan is Abu Said of the Marinid dynasty, and we have a 1 year-old heir.
Our objectives in this game are to conquer Europe and convert it Muslim. I feel there will be plenty of challenges in form of Castille, France, England`s navy, the Pope, and whoever gets the upper hand in the HRE. If it forms then it should be a real challenge. So that would be Austria or Bohemia most likely, and Burgundy could also prove to be a stumbling block. That should leave Poland and Russia for the end. It wouldnt surprise me if they should grow strong as space opens up for them since we`ll attempt to attack Europe from the southwest.
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Day 1: We cancel our alliance with Granada. Our navy cant match Castille so no war with Castille right away. First we`ll grow strong and then invade Iberia.
We move the trade slider to the right which takes us to +4 Free Trade. This should help us get rich, as well as let us pull along in tech since we`re in the Muslim group, at least until we get big enuf and too infamous for trade to matter, and everyone in the Western tech group is annexed. The Muslim group gives us the advantage of being 20 years ahead of tech at game start. So we change our NI to Military Drill which should prove to be the decisive advantage against Castille. This takes us down to -2 stab. We will invest everything into stab to regain it asap. I usually abhor investing into stab, but in this situation we can afford to do that.
We start creating armies to take us from the starting 3 regiments to our land force limit of 12. We hire a +3% Trade Efficiency advisor. We send an alliance offer to Algiers which they accept.
Castille DOWs Granada but we have to wait a month to put our masterplan into action, since we cant send another Diplomat to Granada for a month. In the meantime we place our 3 starting armies onto cogs and send them to the Straits of Gibraltar. During this time, Algiers and Portugal join the Castille-Granada War.
As our navy gets into position, we declare on Granada without a CB and take a 3 infamy and 2 stab hit, which takes us to -3 stab. As we are not getting many merchants in this situation, it will take us a couple of years to start dominating trade. We also can`t afford much BB, so other than some initial infamy we have planned, our long term strat is Holy War CB on all of Europe at 1 BB per province. My main reason for playing this scenario is to have a fun conquering game that wont make you go over BB, to avoid stab hit and inflation events if you`re over the limit.
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Algiers and Tunisia join the war on the Granadan side, but neither of them can interfere with our plans. Our Navy is stronger than their individual ones, but just for good measure the Granadan Navy gets destroyed by Castille. We send our armies to the 3 Granadan provinces with great care, and in the shuffle of Castille chasing the miniature Granadan ``stacks`` through the central Granadan province, we manage to get into position of siege leader in all 3 provinces.
Chapter 2 to follow in a little bit! I`ve played the opening 13 years so far and I`ll post it all today.
Hi all. I'm playing Divine Wind. I'm using 5.0 because it's faster than the patches on my netbook CPU. This is my first AAR and second time playing Morocco.
Mods: no fog gfx fix, no pirates, and rebels are non-reinforcing and non-resilient.
----------------------------
Chapter 1: The opening gambit
We start the game in 1399. The Sultan is Abu Said of the Marinid dynasty, and we have a 1 year-old heir.
Our objectives in this game are to conquer Europe and convert it Muslim. I feel there will be plenty of challenges in form of Castille, France, England`s navy, the Pope, and whoever gets the upper hand in the HRE. If it forms then it should be a real challenge. So that would be Austria or Bohemia most likely, and Burgundy could also prove to be a stumbling block. That should leave Poland and Russia for the end. It wouldnt surprise me if they should grow strong as space opens up for them since we`ll attempt to attack Europe from the southwest.
------------------------------
Day 1: We cancel our alliance with Granada. Our navy cant match Castille so no war with Castille right away. First we`ll grow strong and then invade Iberia.
We move the trade slider to the right which takes us to +4 Free Trade. This should help us get rich, as well as let us pull along in tech since we`re in the Muslim group, at least until we get big enuf and too infamous for trade to matter, and everyone in the Western tech group is annexed. The Muslim group gives us the advantage of being 20 years ahead of tech at game start. So we change our NI to Military Drill which should prove to be the decisive advantage against Castille. This takes us down to -2 stab. We will invest everything into stab to regain it asap. I usually abhor investing into stab, but in this situation we can afford to do that.
We start creating armies to take us from the starting 3 regiments to our land force limit of 12. We hire a +3% Trade Efficiency advisor. We send an alliance offer to Algiers which they accept.
Castille DOWs Granada but we have to wait a month to put our masterplan into action, since we cant send another Diplomat to Granada for a month. In the meantime we place our 3 starting armies onto cogs and send them to the Straits of Gibraltar. During this time, Algiers and Portugal join the Castille-Granada War.
As our navy gets into position, we declare on Granada without a CB and take a 3 infamy and 2 stab hit, which takes us to -3 stab. As we are not getting many merchants in this situation, it will take us a couple of years to start dominating trade. We also can`t afford much BB, so other than some initial infamy we have planned, our long term strat is Holy War CB on all of Europe at 1 BB per province. My main reason for playing this scenario is to have a fun conquering game that wont make you go over BB, to avoid stab hit and inflation events if you`re over the limit.
--------------------
Algiers and Tunisia join the war on the Granadan side, but neither of them can interfere with our plans. Our Navy is stronger than their individual ones, but just for good measure the Granadan Navy gets destroyed by Castille. We send our armies to the 3 Granadan provinces with great care, and in the shuffle of Castille chasing the miniature Granadan ``stacks`` through the central Granadan province, we manage to get into position of siege leader in all 3 provinces.

Chapter 2 to follow in a little bit! I`ve played the opening 13 years so far and I`ll post it all today.
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